ApricotMimosa Posted January 15 Share Posted January 15 I want to write a function that mirrors an object on a line given by two points. In the example, the object is an rectangle. I know, I can achieve horizontal and vertical mirroring using .scale but I want to be more flexible. My idea is to set the pivot point to the point on the line (red in the example) that creates an orthogonal line when connected with the center of the object (green in the example). A rotation by 180° degrees should than archieve the mirroring but it does not. // Create a Pixi Application const app = new PIXI.Application({ width: 800, height: 600 }); // Create a first rectangle const rect = new PIXI.Graphics(); rect.beginFill("white"); // Red color rect.drawRect(-50, -50, 100, 100); rect.endFill(); rect.x = 200; rect.y = 200; app.stage.addChild(rect); // define mirror line const p1_arr = [380,0] const p2_arr = [400,600] mir = new PIXI.Graphics(); mir.lineStyle(2, "white", 1.0); mir.moveTo(p1_arr[0], p1_arr[1]); mir.lineTo(p2_arr[0], p2_arr[1]); app.stage.addChild(mir); // equation for line crossing the two points const slMirAx_fl = (p2_arr[1] - p1_arr[1]) / (p2_arr[0] - p1_arr[0]); const yMirAx_fl = p2_arr[1] - p2_arr[0] * slMirAx_fl; // get center of child const cent_arr = [rect.x, rect.y]; const centerPoint = new PIXI.Graphics(); centerPoint.beginFill("green"); centerPoint.drawCircle(cent_arr[0], cent_arr[1], 5); centerPoint.endFill(); app.stage.addChild(centerPoint); // compute intersection of center and orthogonal point const yRec_fl = cent_arr[1] - cent_arr[0] * (-1 / slMirAx_fl); const intSectX_fl = (yRec_fl - yMirAx_fl) / (slMirAx_fl + 1/slMirAx_fl) const intSecY_fl = yMirAx_fl + intSectX_fl * slMirAx_fl const pivotPoint = new PIXI.Graphics(); pivotPoint.beginFill("red"); pivotPoint.drawCircle(intSectX_fl, intSecY_fl, 5); pivotPoint.endFill(); app.stage.addChild(pivotPoint); // Add the renderer view to the DOM document.body.appendChild(app.view); // Render the stage app.renderer.render(app.stage); setInterval(() => { // set intersection as pivot point and rotate by 180 degrees const oldPivot_dic = rect.pivot rect.pivot = {x: intSectX_fl, y: intSecY_fl} rect.rotation = Math.PI; // reset pivot rect.pivot = oldPivot_dic app.renderer.render(app.stage); }, 5000); Quote Link to comment Share on other sites More sharing options...
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