chrisError Posted April 6, 2014 Share Posted April 6, 2014 am losing my mind somewhat on this issue. Have got the core of a physics bike game running, standard trials type gameplay.It runs great @30FPS or so on nearly all devices, however, on my Samsung S4 in stock browser it chugs along at a around 10FPS (where as it runs perfectly at full speed on my old S2!??) The whole game is rendered in a canvas which is 640x426. Anyone got any thoughts? thanks Chris Quote Link to comment Share on other sites More sharing options...
DavidPeralvarez Posted April 15, 2014 Share Posted April 15, 2014 Hi I had similar problems than yours and the only thing that I got clear was that the newer versions of Android works in lower fps thant the olders, making games built with Phaser and Phonegap performs wrong. Here is the topic I opened, maybe it's usefull for your problem, the tests I performed http://www.html5gamedevs.com/topic/5124-problem-with-canvas-and-phonegap-ludei-or-xdk/page-2 Quote Link to comment Share on other sites More sharing options...
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