Jump to content

The classic game minesweeper on an irregular grid


gui
 Share

Recommended Posts

Hello!

I'm experimenting game mechanics that are usually seen on a typical grid, but transposed on an irregular one.

This is a test with minesweeper, and my variant is available online.

The changes that an irregular grid brings is that cells don't all have 8 neighbours. Some can have less, some can have more. You have to pay closer attention when you uncover a tile, and really pay attention at the number clues to double check which tiles are their neighbours. So the goal is that it makes a very classic game a bit more fun.

I'm also prototyping with checkers/draughts, and plan to test similar variants for chess, othello and go. They will be made in html5 and webgl, using Polygonjs, a game engine I built on top of threejs. You can subscribe to the newsletter if you want to get updates.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
 Share

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...