gui Posted December 14, 2023 Share Posted December 14, 2023 Hello! I'm experimenting game mechanics that are usually seen on a typical grid, but transposed on an irregular one. This is a test with minesweeper, and my variant is available online. The changes that an irregular grid brings is that cells don't all have 8 neighbours. Some can have less, some can have more. You have to pay closer attention when you uncover a tile, and really pay attention at the number clues to double check which tiles are their neighbours. So the goal is that it makes a very classic game a bit more fun. I'm also prototyping with checkers/draughts, and plan to test similar variants for chess, othello and go. They will be made in html5 and webgl, using Polygonjs, a game engine I built on top of threejs. You can subscribe to the newsletter if you want to get updates. minesweeper_expert_mode.mp4 minesweeper.mp4 Quote Link to comment Share on other sites More sharing options...
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