indiegamejourney Posted April 4, 2014 Share Posted April 4, 2014 Ahoy fellow game devs! I have been using google analytics for a while, but I often find myself scratching my head when trying to answer certain questions about user behavior in games, e.g., retention / churn / funnel analysis. I was curious about what (if you use any) analytics services you use, and what the pros / cons are. Quote Link to comment Share on other sites More sharing options...
plicatibu Posted April 6, 2014 Share Posted April 6, 2014 For Android I use Flurry.I'll use Flurry for JS too.Give it a try.I'm pretty sure you will love it. Quote Link to comment Share on other sites More sharing options...
Zitronenhonig Posted April 7, 2014 Share Posted April 7, 2014 Another vote for Flurry. If you happen to be a Construct2-user, there even is a useful Flurry plugin. Quote Link to comment Share on other sites More sharing options...
hilty Posted April 9, 2014 Share Posted April 9, 2014 Right now I'm using clay.io analytics, but I'm not very happy with it lately.For some reason I lost 50k views from one day to another. :-/ One question: Flurry shows the websites where the traffic occurs?Clay.io don't make this job very well too, IMO.The most traffic goes to "others" column. Quote Link to comment Share on other sites More sharing options...
austin Posted April 10, 2014 Share Posted April 10, 2014 We bit off a bit more than we can chew with regard to scaling (both technically and with the team), so analytics aren't at a state I'd like them to be. It's something we'll definitely be working on improving. Another good alternative not listed here is Google Analytics... obviously it wasn't developed for games specifically, but it's still very powerful. indiegamejourney 1 Quote Link to comment Share on other sites More sharing options...
indiegamejourney Posted April 10, 2014 Author Share Posted April 10, 2014 Great responses! Has anybody used both google analytics and flurry and have a preference? I'd love to hear why. Also, if you use google analytics, I'd love to hear any tips / tricks for games. Quote Link to comment Share on other sites More sharing options...
plicatibu Posted April 10, 2014 Share Posted April 10, 2014 I used Flurry for Android only and I like it a lot (I still don't have any game in HTML in production). With Flurry you can customize in a very ease way which events you want. I highly recommend it. I don't know for HTML5 but for Android / iPhone it has app wall offers that you can use to (hopefully) make some money. Quote Link to comment Share on other sites More sharing options...
Ezelia Posted April 10, 2014 Share Posted April 10, 2014 I use Google Analytics events, I can track almost everything with that combined to some client/server logic in some rare cases Quote Link to comment Share on other sites More sharing options...
indiegamejourney Posted April 10, 2014 Author Share Posted April 10, 2014 For google analytics users, how are you calculating churn for your games? I know that it can be calculated a # of ways, but I was curious as to what you do. Thanks for all the comments! Quote Link to comment Share on other sites More sharing options...
hilty Posted April 11, 2014 Share Posted April 11, 2014 Hi guys, I'm trying to implement Flurry in my games but it not seem to be working.Please could you help me? I create the application in Flurry and get the API KEY.After I put this two lines of code in the head section of my game index: <script src="https://cdn.flurry.com/js/flurry.js"></script><script>FlurryAgent.startSession("MY_API_KEY_HERE");</script>I'm doing it right?I put it in the wrong place?I need to do anything else? Thanks for all,Cheers Quote Link to comment Share on other sites More sharing options...
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