codevinsky Posted April 1, 2014 Share Posted April 1, 2014 I created a game many years ago in flixel called Chromatoids. It was more of a "can I do this?" project as opposed to "let's really make this thing happen." I've been trying to bust out a full game in Phaser recently, and I decided to revisit my original idea. I've pretty much got the original game implemented again, but I need some help making my game more.... game-y. http://chromatoids.herokuapp.com WASD to move. Cursors to fire. Color kills color. My questions:What kind of enemies should I add?Should I add power-ups? (And if so, what would be good?)Should I add boss battles? (And if so, how often? and what should they do?)Should I add achievements? And how do I go about tracking them properly?General feedback is welcome. Quote Link to comment Share on other sites More sharing options...
rich Posted April 1, 2014 Share Posted April 1, 2014 Have always liked this game. But my issue has always been forgetting which side fires which colour. I appreciate that is part of the challenge, but it's not a fun part for me. It's just a frustration trigger Especially as the blocks are moving so fast that the real challenge is just trying to hit them anyway. I'd love to see the 4 colours drawn onto the player on each face, so I know right away which direction to move. That leaves it down to the skill of shooting rather than a memory test too. Quote Link to comment Share on other sites More sharing options...
codevinsky Posted April 1, 2014 Author Share Posted April 1, 2014 You're the third person to mention that today. I've added it to my notes, along with power up/enemy ideas.https://github.com/codevinsky/chromatoids/blob/master/notes.md Quote Link to comment Share on other sites More sharing options...
gikdew Posted April 1, 2014 Share Posted April 1, 2014 bug: the shooting keeps working when you finish the game. A second or so... Quote Link to comment Share on other sites More sharing options...
codevinsky Posted April 2, 2014 Author Share Posted April 2, 2014 I switch things over to mouse aiming. Is that better or worse than keyboard aiming? http://chromatoids.herokuapp.com/ Quote Link to comment Share on other sites More sharing options...
stasuss Posted May 7, 2014 Share Posted May 7, 2014 (313) Uncaught TypeError: Cannot read property 'physics' of null game.js:539Uncaught TypeError: Cannot read property 'color' of undefined game.js:581 The last was fatal. Occurred on the fourth stage, when enemy overlapped me. Quote Link to comment Share on other sites More sharing options...
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