jyapayne Posted June 10, 2014 Author Share Posted June 10, 2014 Hmm, that's quite interesting. I thought I fixed that bug. Are you using the latest version? Link to comment Share on other sites More sharing options...
ashes999 Posted September 25, 2014 Share Posted September 25, 2014 This is seriously awesome. It has a lot of room for improvement too, which is good. To start, is there any way to shrink down the Windows executable? 60MB for a starter is pretty huge. (Blame nodekit, I know, but is there a smaller/lighter version of nodekit we can use?) Link to comment Share on other sites More sharing options...
fubeca6 Posted September 25, 2014 Share Posted September 25, 2014 This is amazing, man. Thanks for sharing Link to comment Share on other sites More sharing options...
jyapayne Posted September 25, 2014 Author Share Posted September 25, 2014 You're both very welcome @ashes999 There isn't any way that I know of to shrink down the exe size. This is due to nodewebkit's base size. I've looked into trying to make a smaller version of it, but it's super complicated and the author of nodewebkit has done great work to minimize the size of the exe already; only compiling what is necessary from webkit. I'm in New Zealand currently, which is why I haven't been updating this app. I wanted to add a way to get the new versions of nodewebkit automatically, so that they can just be updated via the click of a button, but internet here is really crappy and to upload all 4 versions takes a lot of bandwidth. It would be really awesome if there was a way to minify the exe size somehow. Link to comment Share on other sites More sharing options...
jyapayne Posted April 23, 2015 Author Share Posted April 23, 2015 @ashes999 If you were still concerned about exe size (it's been a while, I know) I've updated my application to have a compression setting that can get it down to about 27 MB. Back in Canada now and I've been updating this application like crazy. It's still really good for creating a standalone phaser app. Link to comment Share on other sites More sharing options...
RareX Posted May 20, 2015 Share Posted May 20, 2015 I'm gonna try this later today! Thanks for your hard work! Edit: Tried it and it works like a charm. Thanks again! Link to comment Share on other sites More sharing options...
ChubbRck Posted December 7, 2015 Share Posted December 7, 2015 This is truly fantastic, thanks so much! Had a quick question, I'm trying to build for OSX and noticing that everything works great except for SFX and music. I couldn't find anything in the issues or docs about this. Is there an obvious flag or something I'm missing? Thanks for any help you can provide! Link to comment Share on other sites More sharing options...
jyapayne Posted December 7, 2015 Author Share Posted December 7, 2015 Hey! Thanks You'll have to convert your SFX to wav or ogg in order to hear them. Unfortunately, mp3 does not work anymore. Link to comment Share on other sites More sharing options...
ChubbRck Posted January 10, 2016 Share Posted January 10, 2016 jyapayne, thanks again so much for your support - this app has me really excited to make some standalone executables with Phaser. I had a question maybe you can shed some light on, although admittedly, it is kind of a long shot. I'm wondering if I could submit a Phaser game, perhaps leveraging web2exe to ID@Xbox, Xbox One's independent publishing portal. Does anyone here have any experience with that (or with comparable programs for Playstation 4, Wii U, etc.), with or without Phaser? Link to comment Share on other sites More sharing options...
WombatTurkey Posted January 11, 2016 Share Posted January 11, 2016 Probably a dumb question, but what's the differences between this and Atom (Electron)? Does this still run inside a v8 isolate (or basically the same thing that Atom does)? Link to comment Share on other sites More sharing options...
jyapayne Posted January 11, 2016 Author Share Posted January 11, 2016 ChubbRck, unfortunately, I don't have an answer for you. I don't have experience making games for the XBone. WombatTurkey, it's the same concept. It uses NW.js (which uses V8) behind the scenes and just provides a GUI to package it up. It also will replace the default NW.js icon with your project icon, and some other fancy things like that. Link to comment Share on other sites More sharing options...
DoubleW Posted March 3, 2016 Share Posted March 3, 2016 My game works fine when I compile it with Brackets, but the web2exe result only runs for a split second before quitting. Is there anything really obvious that I might be missing when setting up? I'm new to anything web development-related. Link to comment Share on other sites More sharing options...
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