rixdeturcan Posted July 24, 2014 Share Posted July 24, 2014 Hello, For Babylon 1.12, the includes needed to use the sources instead of the minified file are (in the right order) : <script type="text/javascript" src="js/Babylon.js-1.12/Babylon/babylon.node.js"></script> <script type="text/javascript" src="js/Babylon.js-1.12/Babylon/babylon.mixins.js"></script> <script type="text/javascript" src="js/Babylon.js-1.12/Babylon/babylon.engine.js"></script> <script type="text/javascript" src="js/Babylon.js-1.12/Babylon/babylon.scene.js"></script> <script type="text/javascript" src="js/Babylon.js-1.12/Babylon/Materials/textures/babylon.baseTexture.js"></script> <script type="text/javascript" src="js/Babylon.js-1.12/Babylon/Materials/textures/babylon.texture.js"></script> <script type="text/javascript" src="js/Babylon.js-1.12/Babylon/Materials/textures/babylon.renderTargetTexture.js"></script> <script type="text/javascript" src="js/Babylon.js-1.12/Babylon/Materials/textures/babylon.cubeTexture.js"></script> <script type="text/javascript" src="js/Babylon.js-1.12/Babylon/Materials/textures/babylon.videoTexture.js"></script> <script type="text/javascript" src="js/Babylon.js-1.12/Babylon/Materials/textures/babylon.mirrorTexture.js"></script> <script type="text/javascript" src="js/Babylon.js-1.12/Babylon/Materials/textures/babylon.dynamicTexture.js"></script> <script type="text/javascript" src="js/Babylon.js-1.12/Babylon/Materials/babylon.material.js"></script> <script type="text/javascript" src="js/Babylon.js-1.12/Babylon/Materials/babylon.multiMaterial.js"></script> <script type="text/javascript" src="js/Babylon.js-1.12/Babylon/Materials/babylon.shaderMaterial.js"></script> <script type="text/javascript" src="js/Babylon.js-1.12/Babylon/Materials/babylon.effect.js"></script> <script type="text/javascript" src="js/Babylon.js-1.12/Babylon/Materials/babylon.standardMaterial.js"></script> <script type="text/javascript" src="js/Babylon.js-1.12/Babylon/Tools/babylon.sceneSerializer.js"></script> <script type="text/javascript" src="js/Babylon.js-1.12/Babylon/Tools/babylon.virtualJoystick.js"></script> <script type="text/javascript" src="js/Babylon.js-1.12/Babylon/Tools/babylon.gamepads.js"></script> <script type="text/javascript" src="js/Babylon.js-1.12/Babylon/Tools/babylon.tools.tga.js"></script> <script type="text/javascript" src="js/Babylon.js-1.12/Babylon/Tools/babylon.andOrNotEvaluator.js"></script> <script type="text/javascript" src="js/Babylon.js-1.12/Babylon/Tools/babylon.database.js"></script> <script type="text/javascript" src="js/Babylon.js-1.12/Babylon/Tools/babylon.filesInput.js"></script> <script type="text/javascript" src="js/Babylon.js-1.12/Babylon/Tools/babylon.tools.dds.js"></script> <script type="text/javascript" src="js/Babylon.js-1.12/Babylon/Tools/babylon.tags.js"></script> <script type="text/javascript" src="js/Babylon.js-1.12/Babylon/Tools/babylon.tools.js"></script> <script type="text/javascript" src="js/Babylon.js-1.12/Babylon/Tools/babylon.smartArray.js"></script> <script type="text/javascript" src="js/Babylon.js-1.12/Babylon/Math/babylon.math.js"></script> <script type="text/javascript" src="js/Babylon.js-1.12/Babylon/Particles/babylon.particle.js"></script> <script type="text/javascript" src="js/Babylon.js-1.12/Babylon/Particles/babylon.particleSystem.js"></script> <script type="text/javascript" src="js/Babylon.js-1.12/Babylon/LensFlare/babylon.lensFlareSystem.js"></script> <script type="text/javascript" src="js/Babylon.js-1.12/Babylon/LensFlare/babylon.lensFlare.js"></script> <script type="text/javascript" src="js/Babylon.js-1.12/Babylon/Physics/Plugins/babylon.cannonJSPlugin.js"></script> <script type="text/javascript" src="js/Babylon.js-1.12/Babylon/Physics/babylon.physicsEngine.js"></script> <script type="text/javascript" src="js/Babylon.js-1.12/Babylon/Collisions/babylon.pickingInfo.js"></script> <script type="text/javascript" src="js/Babylon.js-1.12/Babylon/Collisions/babylon.collider.js"></script> <script type="text/javascript" src="js/Babylon.js-1.12/Babylon/Bones/babylon.bone.js"></script> <script type="text/javascript" src="js/Babylon.js-1.12/Babylon/Bones/babylon.skeleton.js"></script> <script type="text/javascript" src="js/Babylon.js-1.12/Babylon/Sprites/babylon.spriteManager.js"></script> <script type="text/javascript" src="js/Babylon.js-1.12/Babylon/Sprites/babylon.sprite.js"></script> <script type="text/javascript" src="js/Babylon.js-1.12/Babylon/Animations/babylon.animatable.js"></script> <script type="text/javascript" src="js/Babylon.js-1.12/Babylon/Animations/babylon.animation.js"></script> <script type="text/javascript" src="js/Babylon.js-1.12/Babylon/Loading/babylon.sceneLoader.js"></script> <script type="text/javascript" src="js/Babylon.js-1.12/Babylon/Loading/Plugins/babylon.babylonFileLoader.js"></script> <script type="text/javascript" src="js/Babylon.js-1.12/Babylon/Layer/babylon.layer.js"></script> <script type="text/javascript" src="js/Babylon.js-1.12/Babylon/Rendering/babylon.renderingGroup.js"></script> <script type="text/javascript" src="js/Babylon.js-1.12/Babylon/Rendering/babylon.renderingManager.js"></script> <script type="text/javascript" src="js/Babylon.js-1.12/Babylon/Rendering/babylon.boundingBoxRenderer.js"></script> <script type="text/javascript" src="js/Babylon.js-1.12/Babylon/Cameras/babylon.camera.js"></script> <script type="text/javascript" src="js/Babylon.js-1.12/Babylon/Cameras/babylon.freeCamera.js"></script> <script type="text/javascript" src="js/Babylon.js-1.12/Babylon/Cameras/babylon.arcRotateCamera.js"></script> <script type="text/javascript" src="js/Babylon.js-1.12/Babylon/Cameras/babylon.anaglyphCamera.js"></script> <script type="text/javascript" src="js/Babylon.js-1.12/Babylon/Cameras/babylon.oculusOrientedCamera.js"></script> <script type="text/javascript" src="js/Babylon.js-1.12/Babylon/Cameras/babylon.deviceOrientationCamera.js"></script> <script type="text/javascript" src="js/Babylon.js-1.12/Babylon/Cameras/babylon.gamepadCamera.js"></script> <script type="text/javascript" src="js/Babylon.js-1.12/Babylon/Cameras/babylon.virtualJoysticksCamera.js"></script> <script type="text/javascript" src="js/Babylon.js-1.12/Babylon/Cameras/Controllers/babylon.inputController.js"></script> <script type="text/javascript" src="js/Babylon.js-1.12/Babylon/Cameras/Controllers/babylon.keyboardMoveController.js"></script> <script type="text/javascript" src="js/Babylon.js-1.12/Babylon/Cameras/Controllers/babylon.gravityInputController.js"></script> <script type="text/javascript" src="js/Babylon.js-1.12/Babylon/Cameras/Controllers/babylon.inputCollisionFilter.js"></script> <script type="text/javascript" src="js/Babylon.js-1.12/Babylon/Cameras/Controllers/babylon.globalAxisFactorsFilter.js"></script> <script type="text/javascript" src="js/Babylon.js-1.12/Babylon/Cameras/Controllers/babylon.oculusController.js"></script> <script type="text/javascript" src="js/Babylon.js-1.12/Babylon/Cameras/babylon.touchCamera.js"></script> <script type="text/javascript" src="js/Babylon.js-1.12/Babylon/PostProcess/babylon.postProcess.js"></script> <script type="text/javascript" src="js/Babylon.js-1.12/Babylon/PostProcess/babylon.postProcessManager.js"></script> <script type="text/javascript" src="js/Babylon.js-1.12/Babylon/PostProcess/babylon.anaglyphPostProcess.js"></script> <script type="text/javascript" src="js/Babylon.js-1.12/Babylon/PostProcess/babylon.oculusDistortionCorrectionPostProcess.js"></script> <script type="text/javascript" src="js/Babylon.js-1.12/Babylon/PostProcess/babylon.displayPassPostProcess.js"></script> <script type="text/javascript" src="js/Babylon.js-1.12/Babylon/PostProcess/babylon.filterPostProcess.js"></script> <script type="text/javascript" src="js/Babylon.js-1.12/Babylon/PostProcess/babylon.passPostProcess.js"></script> <script type="text/javascript" src="js/Babylon.js-1.12/Babylon/PostProcess/babylon.refractionPostProcess.js"></script> <script type="text/javascript" src="js/Babylon.js-1.12/Babylon/PostProcess/babylon.convolutionPostProcess.js"></script> <script type="text/javascript" src="js/Babylon.js-1.12/Babylon/PostProcess/RenderPipeline/babylon.postProcessRenderPipeline.js"></script> <script type="text/javascript" src="js/Babylon.js-1.12/Babylon/PostProcess/RenderPipeline/babylon.postProcessRenderPass.js"></script> <script type="text/javascript" src="js/Babylon.js-1.12/Babylon/PostProcess/RenderPipeline/babylon.postProcessRenderEffect.js"></script> <script type="text/javascript" src="js/Babylon.js-1.12/Babylon/PostProcess/RenderPipeline/babylon.postProcessRenderPipelineManager.js"></script> <script type="text/javascript" src="js/Babylon.js-1.12/Babylon/PostProcess/babylon.blackAndWhitePostProcess.js"></script> <script type="text/javascript" src="js/Babylon.js-1.12/Babylon/PostProcess/babylon.fxaaPostProcess.js"></script> <script type="text/javascript" src="js/Babylon.js-1.12/Babylon/PostProcess/babylon.blurPostProcess.js"></script> <script type="text/javascript" src="js/Babylon.js-1.12/Babylon/Lights/babylon.light.js"></script> <script type="text/javascript" src="js/Babylon.js-1.12/Babylon/Lights/Shadows/babylon.shadowGenerator.js"></script> <script type="text/javascript" src="js/Babylon.js-1.12/Babylon/Lights/babylon.directionalLight.js"></script> <script type="text/javascript" src="js/Babylon.js-1.12/Babylon/Lights/babylon.spotLight.js"></script> <script type="text/javascript" src="js/Babylon.js-1.12/Babylon/Lights/babylon.pointLight.js"></script> <script type="text/javascript" src="js/Babylon.js-1.12/Babylon/Lights/babylon.hemisphericLight.js"></script> <script type="text/javascript" src="js/Babylon.js-1.12/Babylon/Actions/babylon.action.js"></script> <script type="text/javascript" src="js/Babylon.js-1.12/Babylon/Actions/babylon.condition.js"></script> <script type="text/javascript" src="js/Babylon.js-1.12/Babylon/Actions/babylon.directActions.js"></script> <script type="text/javascript" src="js/Babylon.js-1.12/Babylon/Actions/babylon.interpolateValueAction.js"></script> <script type="text/javascript" src="js/Babylon.js-1.12/Babylon/Actions/babylon.actionManager.js"></script> <script type="text/javascript" src="js/Babylon.js-1.12/Babylon/Culling/babylon.boundingBox.js"></script> <script type="text/javascript" src="js/Babylon.js-1.12/Babylon/Culling/babylon.boundingInfo.js"></script> <script type="text/javascript" src="js/Babylon.js-1.12/Babylon/Culling/babylon.boundingSphere.js"></script> <script type="text/javascript" src="js/Babylon.js-1.12/Babylon/Culling/Octrees/babylon.octree.js"></script> <script type="text/javascript" src="js/Babylon.js-1.12/Babylon/Culling/Octrees/babylon.octreeBlock.js"></script> <script type="text/javascript" src="js/Babylon.js-1.12/Babylon/Mesh/babylon.csg.js"></script> <script type="text/javascript" src="js/Babylon.js-1.12/Babylon/Mesh/babylon.abstractMesh.js"></script> <script type="text/javascript" src="js/Babylon.js-1.12/Babylon/Mesh/babylon.mesh.js"></script> <script type="text/javascript" src="js/Babylon.js-1.12/Babylon/Mesh/babylon.subMesh.js"></script> <script type="text/javascript" src="js/Babylon.js-1.12/Babylon/Mesh/babylon.mesh.vertexData.js"></script> <script type="text/javascript" src="js/Babylon.js-1.12/Babylon/Mesh/babylon.vertexBuffer.js"></script> <script type="text/javascript" src="js/Babylon.js-1.12/Babylon/Mesh/babylon.groundMesh.js"></script> <script type="text/javascript" src="js/Babylon.js-1.12/Babylon/Mesh/babylon.InstancedMesh.js"></script> <script type="text/javascript" src="js/Babylon.js-1.12/Babylon/Mesh/babylon.geometry.js"></script>And finally, write in a js file included after :BABYLON.Engine.ShadersRepository = "js/Babylon.js-1.12/Babylon/Shaders/"; Quote Link to comment Share on other sites More sharing options...
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