bemlun Posted June 7, 2023 Share Posted June 7, 2023 Hello, apologize if my question is a little generic. I'm trying to move from createJS to PixiJS. In createJS, I usually create bitmap texts starting from .png images, where each image corresponds to a single char. Using texturePacker, I create a spriteSheet .png file and json data, in which each frame is a char. Then I can use the spritesheet object to create directly a bitmap text, like the example below: var data = { "images": [ "digit.png" ], "frames": [ [1, 1, 52, 58, 0, 0, -5], [1, 61, 38, 62, 0, 0, -3], [1, 125, 48, 68, 0, 0, 0], [1, 195, 44, 62, 0, 0, -3], [1, 259, 54, 64, 0, 0, -2], [1, 325, 52, 68, 0, 0, 0], [1, 395, 48, 57, 0, 0, -5], [1, 454, 50, 60, 0, 0, -4], [1, 516, 44, 58, 0, 0, -5], [1, 576, 48, 57, 0, 0, -6], [1, 635, 24, 32, 0, 0, -34] ], "animations": { "a": { "frames": [0] }, "b": { "frames": [1] }, "c": { "frames": [2] }, "d": { "frames": [3] }, "e": { "frames": [4] }, "f": { "frames": [5] }, "g": { "frames": [6] }, "1": { "frames": [7] }, "2": { "frames": [8] }, "!": { "frames": [9] }, "?": { "frames": [10] } } } var spriteSheet = new createjs.SpriteSheet(data); var bitmapText = new createjs.BitmapText("Hello World!", spriteSheet); This is the whole process (very easy). I was wondering if I can achieve something similar in Pixi.js where it seems that a .fnt file is required. Quote Link to comment Share on other sites More sharing options...
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