Jump to content

Having Troubles With States


StuffBySpencer
 Share

Recommended Posts

I'm currently having troubles with states in my game. I just started using it so I'm certain I'm making a dumb mistake, but if you could help I would really appreciate it.

The problem I'm having is that when I hit the Space Button, it triggers the start function in stateMENU again and again. Shouldn't the stateMENU end and not respond/react anymore?

If you need any more information, let me know.
 
Here's My Code
 
This is in LOAD.js:

var stateLOAD = {	preload: function(){		this.game.stage.backgroundColor = "#FF0921";		this.game.load.spritesheet('player','redThief.png',50,95);	},	create: function(){		this.game.state.start('menu');	}};

 
This is in MENU.js:
 

var stateMENU = {	create: function(){		game.stage.backgroundColor = "#8A8A8A";        var spaceBttn = this.game.input.keyboard.addKey(Phaser.Keyboard.SPACEBAR);        spaceBttn.onDown.add(this.start,this);	},	start: function(){		console.log('start');		this.game.state.start('play');	}};

This is in PLAY.js:

var bgColor = "#678543";var statePLAY = {	create: function(){		console.log('CREATE');		game.stage.backgroundColor = bgColor;                var moveKeys = game.input.keyboard.createCursorKeys();	}};

^ When you hit spacebar during the 'play' phase, it triggers the code in the start function in stateMENU and the console logs 'start' along with 'create'.

 

This is in GAME.js:

var game = new Phaser.Game(600,400,Phaser.AUTO,'gameDIV');game.state.add('load',stateLOAD);game.state.add('menu',stateMENU);game.state.add('play',statePLAY);game.state.start('load');
Link to comment
Share on other sites

 Share

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...