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[Phaser] Hexagon Snake


Thunraz
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Hello!
 
 
Me (@Thunraz) and my friend @Laguna_999 wrote a little game for #1GAM March 2014. It's called Hexagon Snake and (as the name suggests) you play Snake on a Hexagon grid. Feel free to tweet your high scores. There's a button that appears in the top right for your convenience.
 
The game should be playable on desktop as well as mobile browsers. Please let us know if your configuration does not work.
 
We used Phaser 1.6, Cubase, Piskel, Aseprite, SFXR and Inkscape.
 
If you have any sort of critique - be it positive or negative - let it out! :)
 
post-7451-0-11041900-1396035531.png

 

post-7451-0-11041900-1396035531.png

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I like it!
It's a little bit similar to previous version of my game ChickIN, where player could change the "snake" direction by 45 degrees. My game doesn't use grid for the movement tho.

Also, I like your graphic, but it could have some improvement on the GUI I think.

Anyway nice job! What's your next plan for the game?
 

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Thank you for your reply! :)

We still have some polishing to do and we will keep the version behind the link updated.

The game might break for some as we have a simple internationalization implemented but we forgot the fallback if a language is not present. We will include this in the course of the next hours. In the meantime you could change your browser's language to English or German.

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I will make the gui more solid, and futuristic. Changed the font and make snake tails a little bit more standout (it's a little bit hard on my monitor to distinguish the tails and the floor). 
Also i found a bug, if i press the key very quickly the snake could change it's direction by 180 degrees. I think you should lock it so player couldn't do that.

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hi there, i was just finished making my snake-based game (colleague of blue_mc) so i'm interested to try this one since the control mechanics was once similar with this, haha.

 

i liked the hexagon grid concept and the retro-ish feel from neon-digital interface. what i felt a little off is, the audio side, (assuming that you guys created it all because cubase was listed on tools ) the sound effects sound like 8bit but the BGM sounds so modern and futuristic, so imo the BGM's quite don't fit the visual and sound effects. the mix also kind of too heavy on the low to my ears.

 

i saw that you guys updated the snake head, but as the tails are just like before (just an outline), it seems not really "connected" to the new head, but now it's showing the directions and it's very intuitive compared from before :D

 

gameplay wise, the newly added levels, i suggest you to add a transition/ slight delay for player, so it dont give wrong impression. i cant explain well, but when i reach last hexa needed to level up, i suddenly got teleported  to the top but i felt confused why i was there because everything else (stages) almost looks the same, i was expecting im on the same position, then i died because i dont have much time to avoid the "wall"

 

overall pretty fun game, goodluck and keep doing great! ^^

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Howdy, guys, your game made great progress. Found a couple of bugs though (and got some improvement suggestions ;). Bugs go first:

 

1. The music doesn't stop when switching tabs on the menu screen.

 

2. When you switch tabs in the game the sound mutes, but when you switch back the sound doesn't come back on. Also the mute-button to the top right tells me sound is still running. It hasn't updated to the changed state.

 

3. When the game is over and I click on the sound button, the game restarts (which it probably shouldn't) but the snake doesn't start moving. It's stuck. I have to hit the space bar and reload the level to make it work. On mobile you'd have to restart the full game as there is no restart button.

 

4. The twitter button doesn't work. Intended?

 

5. When you hit space bar while the game is still running, the snake doesn't wait for the field to stop bouncing before it starts moving.

 

 

I was quite irritated when I completed the first level since I didn't know I was in one. All of a sudden the game got reloaded, the snake was short again and I thought I'd run into something I hadn't seen. I didn't perceive the level information and count down to the top until after three minutes or so when I actively started looking for information about what was going on. I'd suggest you make a small pause in between levels announcing the achieved level a little more prominently e.g. in the middle of the screen so people notice they've reached a more challenging stage. Also I'd make the count-down of elements to pick up stand out from the rest a bit.

 

I love the ideas of putting holes into the field you need to navigate around, which adds to the challenge. And I also support the idea of designing the UI a little more futuristic. Some more exciting fonts would sure brush things up a bit.

 

It plays really well. You're on a the right track there. Keep up the good work :)

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Hi starnut. 

 

Thank you for the feedback! Yes there are indeed some issues. We will fix that in the next (final -- the evil 'f' word) release.

 

@Lazcht

The Sounds were created with sfxr which is a kind of intuitive tool for me. Its great and fun to work with but unfortunately all you can get are those retro sounds. If you have any suggestion which tools (or sources) could be used for soundeffect generation i would like to hear them. I know there are great sounding effect libraries out there but i cant affort paying for them nor do i have the time listening through x GB of sound snippets.

 

Greetings,

Laguna

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Laguna_999 i usually make my sounds (system sounds which is usually a melodic rather than realistic) by composing from FL studio's basic stuff (like 3x oscilator, FL keys), mix it with multiple channel of sounds, use reverbs/delay/EQ/anything to enhance.

 

as for sound effects(for more realistic sound i cant produce myself), i usually recycled/modify free sounds recorded on internet (i usually take raws from freesounds.org to modify) , distort, mix it with something i created like above trick, etc. nothing too fancy or expensive (as in money) but it indeed need lot of time to test it until everything blends.

 

your sounds from sfxr suited for retro stuff, however my point was, your BGM is way too modern to fit with the sound :)

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Hi there,

 

The final Version of Hexagon Snake has finally arrived.

https://bitly.com/1oHrlCm

 

The bugs that still crawled in the last version got removed and there is now a countdown on the start and between levels.

 

As for the Sounds: As i am doing soundengineering and recording/mixing in my free time, the technical issues should not be the problem.

But yes, sound effects (and making them fit within the game and the style) is quite hard.

I will try using some free sounds for the next project. Or I will stick with some more retro/8bit Feeling of the game and BGM to make it fit tothe sounds better. :D

 

Best,

Laguna

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