Rudis Posted March 28, 2014 Share Posted March 28, 2014 Hi there, I'm wondering, if it is valid/possible to set game width/height after game object initialization? What I'm trying to do is set actual game size in boot state when things such device is available. Unfortunately, it takes no effect on canvas, still the same dimension as once set at game object initialization phase. Any suggestion? Thanks! Link to comment Share on other sites More sharing options...
adamyall Posted March 28, 2014 Share Posted March 28, 2014 Take a look at this thread:http://www.html5gamedevs.com/topic/5202-shrink-game-size-without-scale/ Link to comment Share on other sites More sharing options...
adamyall Posted March 28, 2014 Share Posted March 28, 2014 Take a look at this thread:http://www.html5gamedevs.com/topic/5202-shrink-game-size-without-scale/ Link to comment Share on other sites More sharing options...
Rudis Posted March 28, 2014 Author Share Posted March 28, 2014 Damn, two similar questions in the same day. However it would be awesome if we could pass somehow these util objects back to engine or use them obviously stand alone. Link to comment Share on other sites More sharing options...
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