AndyBeaulieu Posted March 26, 2014 Share Posted March 26, 2014 Hi all, In case anyone is interested, I published an experiment using physics and character animation in babylon.js, and a short blog post on some of the details. VIEW THE DEMO VIEW THE BLOG POST ... basically this shows how to add in a character with skeletal animation that interacts with other physics in the environment, along with some other stuff like sound and input. Now... if I can just get my rag doll working, I will be happy ! Artem, Samuel Girardin, gwenael and 2 others 5 Quote Link to comment Share on other sites More sharing options...
Artem Posted March 26, 2014 Share Posted March 26, 2014 Cool stuff you've made there, AndyBeaulieu Good luck with getting jumping and ragdoll working! I wish I could help, but I'm not experienced enough :\ Quote Link to comment Share on other sites More sharing options...
Dad72 Posted March 27, 2014 Share Posted March 27, 2014 That's cool Quote Link to comment Share on other sites More sharing options...
Xanmia Posted March 27, 2014 Share Posted March 27, 2014 Very nice, the walk animation looks great! Did you do that solely in Blender? Quote Link to comment Share on other sites More sharing options...
AndyBeaulieu Posted March 27, 2014 Author Share Posted March 27, 2014 Thanks! The walk animation was first created in Poser, and then exported as a BVH file and brought into Blender. From there, I used automatic weights to rig the mesh with the bones from the BVH and then had to clean those weights up a bit before it was OK. Xanmia and GameMonetize 2 Quote Link to comment Share on other sites More sharing options...
davrous Posted March 27, 2014 Share Posted March 27, 2014 Very very cool!! I'm so glad discovering such experiments on our engine. Nice job. By the way, I've ported the VirtualJoysticks into a new version from GameFX directly to the core of Babylon.js. It will be released into the next version (1.10). I've created also a VirtualJoysticksCamera using them. David Quote Link to comment Share on other sites More sharing options...
Dad72 Posted March 27, 2014 Share Posted March 27, 2014 By the way, I've ported the VirtualJoysticks into a new version from GameFX directly to the core of Babylon.js. It will be released into the next version (1.10). I've created also a VirtualJoysticksCamera using them. what there will be tutorials and demo of the new features for how the used thanks Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.