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Most complete open source html5 mobile game engine right now?


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Well, the truth is that there isn't such a thing ... even with ImpactJS... no everything you want is implemented

 

And there is this project:

 

http://city41.github.io/breakouts/

 

Аnd there you can see IMO the most completed game engine/frameworks at the moment.

 

But they are still in develompent as many others.

 

So be happy to choose...

 

And btw isn't CocoonJS a framework on it's own ? http://wiki.ludei.com/cocoonjs:featurelist

 

Also do you have some HTML5 game as an example of fully finished, polished game, and with what engine it was build. :)

Cause I don't really find many top notch games, and most are proof of concept or very polished puzzle games... I hope I'm not hijacking you thread :)

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Well, the thhurth is that there isn't such a thing ... even with ImpactJS

 

And there is this project:

 

http://city41.github.io/breakouts/

 

Аnd there you can see IMO the most completed game engine/frameworks at the moment.

 

But they are still in develompent as many others.

 

So be happy to choose...

 

And btw isn't CocoonJS a framework on it's own ? http://wiki.ludei.com/cocoonjs:featurelist

 

Wow, nice page. I'll definitely checkit out!

Yes, but I mean their cloud compiler to make iOS and Android Projects. There are some engines that don't go well with cocoonjs.

 

Moved

Thanks! :)

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 Maybe I'm biased, but Cocos2d-HTML5 is pretty fully featured being based on the already mature Cocos2d-x.  Plus it works out of the box with Box2D or Chipmunk.

I might try Cocos2d-x

 

The selection of game engine depends on Game development requirement. I found  FlashJS, Turbulenz HTML5 game engine they are open source. check them hope will be helpful.

Turbilenz is a great engine but I read it only support webgl so a lot of mobile devices don't support it.  Am I wrong? 

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  • 3 months later...
  • 3 weeks later...

I've been doing a lot research on HTML 5 game engines as well and so far I have narrowed down my choices to 

 

http://libgdx.badlogicgames.com/

 

and 

 

http://www.gameclosure.com/

 

After reading through the docs, installing the libraries and trying out example projects for both engines, I have decided that LibGDX is the best engine for me. I am comfortable developing with Eclipse and the engine and community seem pretty extensive. The documentation seems pretty detailed and the target platforms extensive. There's support for OUYA game console (which is a platform I'm targeting) which most engines don't seem to fully support just yet.

 

Good luck.

 

 

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