jakubdev Posted January 6, 2023 Share Posted January 6, 2023 Hey, When I try to getPolygons from my Skelbound it returns null. What I'm doing wrong? spine.skeleton.updateWorldTransform(); const skelBounds = new SkeletonBounds() skelBounds.update(spine.skeleton, true); // skelBounds return { // "minX": null, // "minY": null, // "maxX": null, // "maxY": null, // "boundingBoxes": [], // "polygons": [], // "polygonPool": { // "items": [] // } //} skelBounds.getPolygon(spine.skeleton.findSlot('ca4').attachment); // return null Quote Link to comment Share on other sites More sharing options...
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