Bruno Assarisse Posted March 26, 2014 Share Posted March 26, 2014 Hey, everyone Just released an alpha version of the game I'm making with cocos2d-html5 (I guess I'm one of the few here?). It's a tower defense using some of the original Game Boy limitations. Basically, you create a unit by choosing its type (attack or support) and then its starting tribe. When you upgrade, you choose in which tribe that unit will be trained. Depending on the combinations you make, the unit may change or simply increase its stats. I'm looking for some feedback specially on the HUD. I had a hard time organizing the icons and the numbers and everything, but, in the end, I'm not satisfied. I almost entirely compelled to change everything and increase the base resolution and the color palette, but I don't know if it's worth it. What do you guys think? ScreenshotsLinks:Game Jolt: http://gamejolt.com/games/strategy-sim/caste-break/24274/If you use mobile: http://bassarisse.com/webgames/castebreak/Also, there's a post on my blog if you guys are interested in some more details:http://bassarisse.com/2014/03/26/caste-break-alpha-version/ EDITED (2015-01-02):The game is now finished! Quote Link to comment Share on other sites More sharing options...
turnA Posted March 26, 2014 Share Posted March 26, 2014 Cool games! Love the music and design here.I think you don't have problem with the interface, it work better than I think it would. Maybe several icon/mechanism need more explanation, but nothing that's can't be experimented over by user.Since the game have quite unique screen size ratio, I think it will be hard sell for mobile gamer (unless maybe for Q5/Q10 user that have square screen too). Where do you think to publish/sell it once it finished? Quote Link to comment Share on other sites More sharing options...
Bruno Assarisse Posted March 26, 2014 Author Share Posted March 26, 2014 Thanks for trying it I haven't thought about how to sell it. Actually, I'm not convinced that the game it's "sellable quality" =/Just figured that I'd publish on html5 sections of portals like Kongregate, Newgrounds, maybe Clay.io, to test the waters, besides Game Jolt. And I do want to try distributing with CocoonJS, and that's also one of the reasons I wanted to change the resolution, so the game doesn't contains (too much) black borders. Quote Link to comment Share on other sites More sharing options...
Luis Felipe Posted March 27, 2014 Share Posted March 27, 2014 For starters, let me say that I love the visuals, very nice work! The game itself is pretty fun, I didn't like the fact that the enemy started to spawn instantly as I didn't understand at first how the mechanics of placing a unit worked, so I lost some advantage there. Otherwise, once I got the hang of it it was very fun. Of course I assume the game is made for tower defence lovers As for the UI, I felt the level progress in percentage distracted me a bit, maybe it could simply be a 1px tall bar that fills horizontally as the game progresses, so visually the player will know if the wave is almost over or not. (like in someracing games where a small arrow represents the course progression along a line) Otherwise it was super solid and fun, great work! Quote Link to comment Share on other sites More sharing options...
Bruno Assarisse Posted March 27, 2014 Author Share Posted March 27, 2014 Happy you like it Thanks for the feedback. Totally agreed about the need for a button to "release" the enemies. Quote Link to comment Share on other sites More sharing options...
blue_mc Posted March 27, 2014 Share Posted March 27, 2014 I tried the gamejolt and mobile version on my computer and ipad mini, it doesn't start and keep loading Quote Link to comment Share on other sites More sharing options...
Bruno Assarisse Posted March 27, 2014 Author Share Posted March 27, 2014 It may be some delay loading the sound file, I've seen this some times. It's currently 4mb if it detects the ogg and something around 7mb if mp3 =x I think I need to remove some of the songs... Quote Link to comment Share on other sites More sharing options...
PacoPersia Posted March 29, 2014 Share Posted March 29, 2014 I love it:) Quote Link to comment Share on other sites More sharing options...
Bruno Assarisse Posted January 2, 2015 Author Share Posted January 2, 2015 Hey guys, just wanted to share with you that I just published the final version of Caste Break, with a slightly better UI, more content and less bugs! If you get the time to play, let me know what you think of it! See ya! Quote Link to comment Share on other sites More sharing options...
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