OvalQuilter Posted January 5, 2023 Share Posted January 5, 2023 Hello! I'm new to Pixi.js, and I'm building an online game with it. The server is sending data to client about player and visible objects. Currently, I create a container, add those objects and destroy it each frame. I know this is bad practice and can be made better. I think about object caching and reusing it when it's visible. So, are there other ways to do it more efficient? Quote Link to comment Share on other sites More sharing options...
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