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How to increase brightness of a Sprite?


Julio Rodrigues
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Well, I have no context here, about where you're gonna use this, but I'm assuming this won't be fast, and could not be used in an update loop, as in applying continuously the brightness.

 

So first one, tint

spriteInstance.tint = 0xFF0000; // tint the sprite with RED

Second, you could use this method here: http://www.html5gamedevs.com/topic/4139-get-access-to-pixel-color-from-a-texture/

Note: Keep in mind this is actually generating a new texture, which in webGL means uploading it back to the engine. This could take a while, depending on the texture size, environment, etc.

 

Cheers!

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  • 6 years later...
function brightnessFilter(b){ // -1~1
            let filter = new PIXI.filters.ColorMatrixFilter();
                if(b >0){
                    filter.matrix = [
                        1-b, 0, 0, 0, b,
                        0, 1-b, 0, 0, b,
                        0, 0, 1-b, 0, b,
                        0, 0, 0, 1, 0];
                }else{
                    filter.matrix = [
                        1, 0, 0, 0, b,
                        0, 1, 0, 0, b,
                        0, 0, 1, 0, b,
                        0, 0, 0, 1, 0];
                }
    return filter;
}
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