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MagicaVoxel to Babylon.js


Artem
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Try importing your .obj file into Blender. Select your "castle" and go into edit mode, make sure all verts are selected then in the "Mesh" menu ->Normals->Recalculate Outside (or Cntrl+N, I believe).

 

Sometimes moving models between software packages gives strange normals.

 

cheers, gryff :)

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