caymanbruce Posted October 11, 2017 Share Posted October 11, 2017 On 15/09/2017 at 12:08 AM, ivan.popelyshev said: There was a gamejam this summer at my work at crazypanda.ru. That was made in 4 days , 2 coders and 2 artists. http://cutiedie.crazypanda.ru/main.html Wow, you guys really like to kill. I like the name crazypanda. Maybe I should change my nickname to it. ivan.popelyshev and jay3sh 2 Quote Link to comment Share on other sites More sharing options...
caymanbruce Posted October 15, 2017 Share Posted October 15, 2017 A slither.io clone here ! My game doesn't have a fancy title, I just want to make it look like slither.io as much as possible. When it's done I want to add more custom stuff. Hope you guys enjoy it. Link here: http://tss.fun special thanks to @ivan.popelyshev, who wrote some wonderful plugins that I can use to produce this game. Also I wonder what backend language other programers use for their MMO game? ivan.popelyshev 1 Quote Link to comment Share on other sites More sharing options...
ivan.popelyshev Posted October 16, 2017 Share Posted October 16, 2017 On 15.10.2017 at 5:46 PM, caymanbruce said: A slither.io clone here ! My game doesn't have a fancy title, I just want to make it look like slither.io as much as possible. When it's done I want to add more custom stuff. Hope you guys enjoy it. Link here: http://tss.fun special thanks to @ivan.popelyshev, who wrote some wonderful plugins that I can use to produce this game. Also I wonder what backend language other programers use for their MMO game? Thanks! I prefer JVM stack: Java,Scala,groovy,Kotlin. I work in company which has C++ and perl at backend. I guess profficiency in your favorite platform means more than platform choice. caymanbruce 1 Quote Link to comment Share on other sites More sharing options...
caymanbruce Posted October 17, 2017 Share Posted October 17, 2017 14 hours ago, ivan.popelyshev said: Thanks! I prefer JVM stack: Java,Scala,groovy,Kotlin. I work in company which has C++ and perl at backend. I guess profficiency in your favorite platform means more than platform choice. Oh thank you for the information. I have only used Java before but only for business logic stuff so I have never touched the multithreading thing. To be proficient enough to write a backend with Java is a long way to go :(. Backend is hard, but to be proficient in both backend and frontend is incredibly harder. Thank God there is PIXI to aid the development of frontend. Quote Link to comment Share on other sites More sharing options...
infromthecold Posted November 28, 2017 Share Posted November 28, 2017 Yes i made https://skyfight.io and i had submitted it to your pixi gallery a while ago, but it appears to have been ignored, which i don't understand as its a game that really shows what can be done with pixi. About Skyfight Skyfight is a multiplayer dogfighting game where the players control a fighter aeroplane and fly around the game zone trying to destroy other players' planes. Each fighter is equipped with basic machine guns which can be temporarily upgraded by catching falling parachutes, there are also upgrades for manoeuvrability, shields, speed and our favourite Kamikaze. As the players play they gain rank and as they progress through the ranks, the more features such as custom and team games become available at those ranks, also as you play you will also be awarded medals for completing some of the 49 achievements which are distributed throughout the game. How to Play Skyfight The objective of the game is to shoot down as many planes as possible while increasing your score and rank. As you enter the game for the first time there is a keyboard layout which consists of up down left and right and of course shoot which is the space bar. It’s not complicated just lots of fun. Skyfight Strategy The strategy is to kill everyone, but there are some hidden gems like looping which always gets you out of trouble when someone is on your tail. Collecting the health parachutes should keep you alive, but if you do get shot down then just hit enter and take off again as your rank and medals is automatically saved no matter how many times you go down. So don’t just sit there get one up! themoonrat, marcioramos and ivan.popelyshev 3 Quote Link to comment Share on other sites More sharing options...
eggborne Posted November 29, 2017 Share Posted November 29, 2017 Hi folks. I've been fooling around with Pixi for a couple years now, and I've finally gotten something nearly finished: Frog Racer 2018 It's a clone of the Turbo Tunnel level from Battletoads, but endless and randomly generated. It's optimized for mobile and not quite as infuriating as the NES original with touch control Mouse/keyboard control are as follows: WASD: move Space: jump Right click: duck If you play, please let me know if you encounter any strange behaviour or wonky visuals. Thanks! ivan.popelyshev 1 Quote Link to comment Share on other sites More sharing options...
rap2h Posted December 19, 2017 Share Posted December 19, 2017 Find the cat - A web game for toddlers I made this for my daughter, to help her learn how to use the mouse. The player has to find and click a cat, lost in a scene with some other animals. Play it here: https://rap2hpoutre.github.io/find-the-cat/ I took me a few hours to build it. I draw the sprites pixel by pixel with piskelapp (great free tool). Anyway, I'm not an artist, just a coder. The source is available here: https://github.com/rap2hpoutre/find-the-cat. It's a quick and dirty code, my goal was just to quick build something on my free time. Feel free to AMA (still, it's a micro-micro-game so maybe there is nothing to ask!). It's my first post here, I hope I did not break any rule! ivan.popelyshev and wingedeel 2 Quote Link to comment Share on other sites More sharing options...
labrat.mobi Posted December 28, 2017 Share Posted December 28, 2017 Hi, I finished my last game for this year, Cardinal Run You can play it here https://labrat.mobi/games/cardinal_run/ It is also mobile web friendly. Gameplay video roipeker, jonforum and ivan.popelyshev 3 Quote Link to comment Share on other sites More sharing options...
speedo Posted January 2, 2018 Share Posted January 2, 2018 This is a casino slot game made with pixi.js with high score mode "summerslam" migrated from as3 - to - pixi.js => rendering is super fast http://redchilligame.com/assets/html_games/summerslam/summerslam ivan.popelyshev 1 Quote Link to comment Share on other sites More sharing options...
Exca Posted February 5, 2018 Share Posted February 5, 2018 Game made during global game jam: https://globalgamejam.org/2018/games/here-come-humans Gameplay video: It's a multiplayer game where each player can send control signals to rockets and they have a transmission delay until rocket receives the info. ivan.popelyshev 1 Quote Link to comment Share on other sites More sharing options...
Exca Posted April 16, 2018 Share Posted April 16, 2018 Made a game during EduGameJam2018 (educational game jam held during ITK conference in Finland). Goal is to combine ions to compounds by controlling an ion collector by tilting the phone. Play online at http://bit.ly/ion_in_a_jar Gameplay video: ivan.popelyshev, Gerente and jonforum 3 Quote Link to comment Share on other sites More sharing options...
jonforum Posted May 8, 2018 Share Posted May 8, 2018 i give you this awesome showcase link on codepen of really cool pixi realisations! https://codepen.io/osublake/pens/tags/?selected_tag=pixijs https://codepen.io/osublake/pens/tags/?selected_tag=pixi This guy does very nice thing with pixijs and shares source code. From what to feed your inspiration. Quote Link to comment Share on other sites More sharing options...
Ecco Posted May 21, 2018 Share Posted May 21, 2018 ..just finished animation and tests on placeholders(forest image is not mine, im using it as a reference only) ..more to be shared soon.. Quote Link to comment Share on other sites More sharing options...
Exca Posted August 5, 2018 Share Posted August 5, 2018 Made a game during Assembly Game Jam 2018 in about 9 hour time. Play here: https://exca.itch.io/corona-lander Gameplay video: Quote Link to comment Share on other sites More sharing options...
xerver Posted September 6, 2018 Share Posted September 6, 2018 Hey all, just wanted to mention I've released a new app called Pixi Playground that allows you to create and share pixi demos! App: https://www.pixiplayground.com/ Repo: https://github.com/englercj/playground Announce: https://twitter.com/rolnaaba/status/1037788610915782661 kuuuurija 1 Quote Link to comment Share on other sites More sharing options...
Wilco93 Posted September 7, 2018 Share Posted September 7, 2018 12 hours ago, xerver said: Hey all, just wanted to mention I've released a new app called Pixi Playground that allows you to create and share pixi demos! App: https://www.pixiplayground.com/ Repo: https://github.com/englercj/playground Announce: https://twitter.com/rolnaaba/status/1037788610915782661 This looks extremely cool, and appears to run on IE11 just fine. The latter makes this website a lot more useful than jsfiddle Thanks a lot, I will make sure to sure this for bug reports on github and or sharing implementation details! Quote Link to comment Share on other sites More sharing options...
Exca Posted September 13, 2018 Share Posted September 13, 2018 ExeCUTE is a game made during Pocket Jam #3 in 29 hours at Pocket Gamer Connects Helsinki. Game won the first place in the best jam game category. It combines 2048 controls with match3 mechanics. Theme was "Chain reaction". Play here: http://bit.ly/ExeCUTE For more info about the jam, check https://itch.io/jam/pocket-jam-3 Quote Link to comment Share on other sites More sharing options...
rrandall Posted September 25, 2018 Share Posted September 25, 2018 Hello, I thought I'd give back in some way for anyone who wants to render mathematical expressions (via LaTeX) in PIXI. I created an open-source library: https://github.com/CurriculumAssociates/canvas-latex where each mathematical symbol is rendered as a PIXI displayObject (text, graphic, etc.). This allows you to display math in your pixi application, manipulate specific parts of that math, etc. Great for anyone working in the ed-tech space, or just math nerds! Enjoy! ivan.popelyshev 1 Quote Link to comment Share on other sites More sharing options...
benny! Posted September 26, 2018 Share Posted September 26, 2018 Small interactive piece of work called ...because you didn't want me! RUN Uses latest PixiJS V4 and pixi-sound. Quote Link to comment Share on other sites More sharing options...
Elfpainter Posted October 19, 2018 Share Posted October 19, 2018 Hi, I'm web comic creator at Korea. I'm testing to make motion comic with pixi.js and spine2d and jquery.etc. this page is my tests. -only anmation cuts. http://labica.synology.me/pixi/pixi01.html - Scroll and Animation http://labica.synology.me/pixi/pixi02.html -Sync with scroll http://labica.synology.me/pixi/pixi03.html I love pixi. It's great!. jonforum, yoonwd and ivan.popelyshev 2 1 Quote Link to comment Share on other sites More sharing options...
ivan.popelyshev Posted October 19, 2018 Share Posted October 19, 2018 @Elfpainter The scroll demo is slow, I recommend to manually register mousewheel events on canvas (stackoverflow how to do it, its not related to pixi), and scroll the stage accordingly. Also any height more than 4096 will be a problem on mobile devices, webgl doesn't support it. Quote Link to comment Share on other sites More sharing options...
Ecco Posted October 29, 2018 Share Posted October 29, 2018 ..hi guys...im happy to let you know that for my project, cryptocurrency game, im using Pixi, for all pony animations as well as all mini games available to users, which will be released as part of the project. I hope you like it. :) Linky -> : https://myetherpony.io Quote Link to comment Share on other sites More sharing options...
trinoo Posted November 22, 2018 Share Posted November 22, 2018 Hello guys, as an old fashion ActionSript programmer I simply love this engine. I created simple floor planning app for temporary walls company - app is responsive and should work across mobiles too. (antialiasing disabled for maximum speed on mobiles). Thanks for this wonderful library. Links: http://www.roomdividersny.com/floorplanner_js/ its a JS version of application created originally in flash years ago, which is still available here: http://www.roomdividersny.com/floorplanner.php P.S.: This is a real app, so please, if you will play with it, dont save (Submit) your work (plan). jonforum, ivan.popelyshev and themoonrat 3 Quote Link to comment Share on other sites More sharing options...
Exca Posted December 21, 2018 Share Posted December 21, 2018 Merry Christmas to everyone! https://excaa.github.io/xmas18/ Quote Link to comment Share on other sites More sharing options...
GambitRicky Posted January 5, 2019 Share Posted January 5, 2019 This was planned to be a game jam project but I didn't had time to work on it until few days ago... It uses p2 physics, Howler for sounds, in house made scene engine and of course pixi (v4). Still has no name, tons of missing functionality and only few levels. Check out the game demo Btw I do have issues with scaling, check the hud sprites (HP - heart). Try it in full screen to see the difference. I am using mipmap and linear scaling. How do you guys handle scene scaling? ivan.popelyshev 1 Quote Link to comment Share on other sites More sharing options...
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