Hachi Posted November 3, 2016 Share Posted November 3, 2016 It is still a work in progress and I have not paid attention that much to any "external" usage (so e.g. documentation is out of date), but I've made an engine on top of PIXI for building turn-based strategy games. To simplify and make my aim clear: freeciv on steroids (also known as PIXI and webgl required ). https://github.com/Hachitus/FlaTWorld Simple examples can be found in http://flatworld.level7.fi/manualStressTest.html or http://plnkr.co/edit/X9XexHw65aB5Sa6xSroZ?p=preview ivan.popelyshev 1 Quote Link to comment Share on other sites More sharing options...
karamurat Posted January 9, 2017 Share Posted January 9, 2017 I have released my very first game klad.io thanks to pixi.js. Although i haven't used full power of pixi.js, planning to use filters in the future. Thank you. mrBRC 1 Quote Link to comment Share on other sites More sharing options...
bma73 Posted February 6, 2017 Share Posted February 6, 2017 We just released "Run Bunny Run!" built with pixi... http://games.electronauts.net/runbunnyrun/ josescxavier, ivan.popelyshev and labrat.mobi 3 Quote Link to comment Share on other sites More sharing options...
ivan.popelyshev Posted February 12, 2017 Share Posted February 12, 2017 On 09.01.2017 at 11:33 PM, karamurat said: I have released my very first game klad.io thanks to pixi.js. Although i haven't used full power of pixi.js, planning to use filters in the future. Thank you. Awesome Played a bit, killed everyone mrBRC 1 Quote Link to comment Share on other sites More sharing options...
Jammy Posted April 4, 2017 Share Posted April 4, 2017 Heyu guys! I've shown this off in another post as part of a demonstration but I think it's now at a point where it's worth a gander for those just interested in Pixi demos. Once I have a live link I'll be sure to share. The game uses PixiJS for rendering and I developed the rest myself with some help of other JS libs. The game is aimed to be a hotel tycoon game similar to obviously PA and SimAirport. Of course it may never get finished and just die since I'm doing it as a hobby but if more interest grows we'll have to see what happens. And then heres an awesome vid where I'm stress testing: I've come up with a website if you guys wanna get updates just use the email signup form, I plan to be posting devlogs soon: http://jamdonut.com/happystay-inc If anyone's interested in how I achieve some of the stuff in the game please feel free to contact me Thanks for checking the vids out peeps! Adam. xerver and ivan.popelyshev 2 Quote Link to comment Share on other sites More sharing options...
titotu Posted April 19, 2017 Share Posted April 19, 2017 On 4/4/2017 at 0:03 PM, Jammy said: If anyone's interested in how I achieve some of the stuff in the game please feel free to contact me Doesn't seem to work, nothing happens when pressing play button As I understood it's going to be web-based and non-free? Quote Link to comment Share on other sites More sharing options...
Jammy Posted April 19, 2017 Share Posted April 19, 2017 7 hours ago, titotu said: Doesn't seem to work, nothing happens when pressing play button As I understood it's going to be web-based and non-free? My apologies my friend who's working on the site for me happily left it in an unfinished state during the last test. I'll get the sub link up today. The game is free and web based yes I have re-worked the idea away from Hotels into an arcade building game. Screenshot below. Quote Link to comment Share on other sites More sharing options...
Dan335 Posted April 30, 2017 Share Posted April 30, 2017 http://astroe.io Astroe.io is a multiplayer 2d space battle game. Made with pixi.js, howler.js, Meteor, Java and Java-websocket. Quote Link to comment Share on other sites More sharing options...
Jammy Posted May 1, 2017 Share Posted May 1, 2017 16 hours ago, Dan335 said: http://astroe.io Astroe.io is a multiplayer 2d space battle game. Made with pixi.js, howler.js, Meteor, Java and Java-websocket. I've actually played this already Dan I think its a great piece of work well done! I did lose though, I think my team was newbie haha Quote Link to comment Share on other sites More sharing options...
bma73 Posted May 18, 2017 Share Posted May 18, 2017 Battelboats.io (BETA) - Play epic multiplayer sea battleshttps://battleboats.io/ Built with Pixi and Node flatliner and ivan.popelyshev 2 Quote Link to comment Share on other sites More sharing options...
ivan.popelyshev Posted May 18, 2017 Share Posted May 18, 2017 Battleboats: Uncaught TypeError: Cannot read property 'map' of undefined at c.position (app.js?v=0.3.86:339) at new c (app.js?v=0.3.86:339) at Array.<anonymous> (app.js?v=0.3.86:334) at a.send (app.js?v=0.3.86:336) at e.<anonymous> (app.js?v=0.3.86:335) at e.a.emit (app.js?v=0.3.86:341) at b.in_dataObjectUpdate (app.js?v=0.3.86:342) at b.parse (app.js?v=0.3.86:342) at WebSocket.b.onmessage (app.js?v=0.3.86:342) c.position @ app.js?v=0.3.86:339 c @ app.js?v=0.3.86:339 (anonymous) @ app.js?v=0.3.86:334 a.send @ app.js?v=0.3.86:336 (anonymous) @ app.js?v=0.3.86:335 a.emit @ app.js?v=0.3.86:341 b.in_dataObjectUpdate @ app.js?v=0.3.86:342 b.parse @ app.js?v=0.3.86:342 b.onmessage @ app.js?v=0.3.86:342 app.js?v=0.3.86:333 Uncaught TypeError: Cannot read property 'currentTarget' of null at c.removeRemotePlayer (app.js?v=0.3.86:333) at Array.<anonymous> (app.js?v=0.3.86:334) at a.send (app.js?v=0.3.86:336) at e.<anonymous> (app.js?v=0.3.86:335) at e.a.emit (app.js?v=0.3.86:341) at b.in_userLeft (app.js?v=0.3.86:342) at b.parse (app.js?v=0.3.86:342) at WebSocket.b.onmessage (app.js?v=0.3.86:342) Quote Link to comment Share on other sites More sharing options...
bma73 Posted May 18, 2017 Share Posted May 18, 2017 thanks for reporting :-) Quote Link to comment Share on other sites More sharing options...
Jammy Posted May 23, 2017 Share Posted May 23, 2017 On 2017-5-18 at 8:24 AM, bma73 said: Battelboats.io (BETA) - Play epic multiplayer sea battleshttps://battleboats.io/ Built with Pixi and Node i tried it briefly, it ran very well and was quite enjoyable - the graphics are pretty well done also. Quote Link to comment Share on other sites More sharing options...
Nickk81 Posted June 22, 2017 Share Posted June 22, 2017 I made a game called Matchy Matchy. It's a one versus one match-3 game with the aim of the game to complete objectives faster than your opponent. It's built using PixiJS and NodeJS. Let me know if you like it! Quote Link to comment Share on other sites More sharing options...
ivan.popelyshev Posted June 22, 2017 Share Posted June 22, 2017 @Nickk81 did you really apply ColorMatrixFilter to EVERY element there? Can you just change original texture in photoshop? Quote Link to comment Share on other sites More sharing options...
Nickk81 Posted June 22, 2017 Share Posted June 22, 2017 @ivan.popelyshev I'm not a Photoshop expert, I didn't do anything with ColorMatrixFilter as far as I know. I got the graphics assets online, I just did the coding. So I don't fully understand your question. Could you provide some more explanation? And would not using it improve the game? Thanks a lot for your feedback! Quote Link to comment Share on other sites More sharing options...
ivan.popelyshev Posted June 22, 2017 Share Posted June 22, 2017 I tried to profile your game and most of the time app spents in applying ColorMatrixFilter. How do you use it? Quote Link to comment Share on other sites More sharing options...
Nickk81 Posted June 22, 2017 Share Posted June 22, 2017 @ivan.popelyshev Well I don't, at least not to my knowledge, I don't use filter at all actually. Quote Link to comment Share on other sites More sharing options...
Nickk81 Posted June 22, 2017 Share Posted June 22, 2017 @ivan.popelyshev Could you post a screenshot? Quote Link to comment Share on other sites More sharing options...
ivan.popelyshev Posted June 22, 2017 Share Posted June 22, 2017 Never mind, it was actually profiler bug. The lag was because i tried to play at 2560x1440 on with old videocard Quote Link to comment Share on other sites More sharing options...
Nickk81 Posted June 22, 2017 Share Posted June 22, 2017 Hehe, yeah big browser size really messes with frame rate. Quote Link to comment Share on other sites More sharing options...
JeremyG Posted July 2, 2017 Share Posted July 2, 2017 Hi every one Me and my friend just published ou first game : Zoko & the fireflies on Google playstore https://play.google.com/store/apps/details?id=com.toofoo.zoko It is made with pixi.js (v3), box2d, spriter and javascript. It is build to apk with cocoon.io I post in general Game Showcase for more details : Hope you ll like it ;-) Give me some feedbacks :-) Quote Link to comment Share on other sites More sharing options...
ivan.popelyshev Posted September 14, 2017 Share Posted September 14, 2017 There was a gamejam this summer at my work at crazypanda.ru. That was made in 4 days , 2 coders and 2 artists. http://cutiedie.crazypanda.ru/main.html Quote Link to comment Share on other sites More sharing options...
josescxavier Posted September 21, 2017 Share Posted September 21, 2017 On 03/11/2016 at 4:30 PM, Hachi said: It is still a work in progress and I have not paid attention that much to any "external" usage (so e.g. documentation is out of date), but I've made an engine on top of PIXI for building turn-based strategy games. To simplify and make my aim clear: freeciv on steroids (also known as PIXI and webgl required ). https://github.com/Hachitus/FlaTWorld Simple examples can be found in http://flatworld.level7.fi/manualStressTest.html or http://plnkr.co/edit/X9XexHw65aB5Sa6xSroZ?p=preview Hi, How do you take care of zoom? Can you point me in your code? Thank you Quote Link to comment Share on other sites More sharing options...
caymanbruce Posted October 11, 2017 Share Posted October 11, 2017 Hey has anyone checked out here? https://basebuilder.boombeach.com/en/builder/ It's an official basebuilder for Supercell's popular mobile game Boombeach. I think it's very cool and I checked the browser console. Yah, no doubt it is built in PIXI.js. It's super smooth and has very high quality details. Just look like the same as it is in the mobile game. ivan.popelyshev 1 Quote Link to comment Share on other sites More sharing options...
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