SirKnightDragoon Posted March 10, 2015 Share Posted March 10, 2015 All my project with PixiJS (French) http://frolerlamort.canald.com/choix-du-jeu/ (Jouer == Play) http://arrangetoiavecca.vrak.tv/... working in a new one... Quote Link to comment Share on other sites More sharing options...
pdiddles03 Posted March 16, 2015 Share Posted March 16, 2015 Don't want to share the actual game yet, but here is a video of what I am workiong on. it will be for phones. guatedude2 1 Quote Link to comment Share on other sites More sharing options...
guatedude2 Posted March 22, 2015 Share Posted March 22, 2015 I've been working on an ES6 pixi.js CLI tool. I looked at the current CLI tool and though it could use some improvement. So I created my own based on the `ember cli` tool. I also added support for plugins that are part of the default template. I will probably expand and document those later on. But for now here's my first go at it. https://github.com/guatedude2/pixijs-cli I'll will also be available in NPM soon. Quote Link to comment Share on other sites More sharing options...
jcdiprose Posted May 11, 2015 Share Posted May 11, 2015 Hi and this is my first JavaScript game / use of the canvas. I've tried to code it in Pseudo classical pattern to maximize code reuse and make it run as well as possible.I am sure I have made some mistakes throughout but am happy with the result and have learnt so much. I'm very grateful of PIXI and am starting to love it, already begun my next project! http://www.d-juice.co.uk/websites/dumb_and_dumber_to/ - I built this with assets from work and everything on the link is copyrighted to Universal Studios. Thanks Quote Link to comment Share on other sites More sharing options...
Fl35h Posted May 13, 2015 Share Posted May 13, 2015 Hi all - I'm new to Pixi.js but having a blast with it so far. Anyway, as an experiment, I modified this Pixi.js sample - http://gametest.mobi/pixi/morph/ The following changes were made to the original code: 1) Changed the sprite2) Added sprite scaling based on the sprite z co-ords for more realism3) Used the painter's algorithm for hidden surface removal Here it is on codepen: http://codepen.io/Fl35h/pen/GJZWeb Quote Link to comment Share on other sites More sharing options...
lukaszwojciak Posted May 13, 2015 Share Posted May 13, 2015 Latest game: 8 ball pool http://www.snapgame.io/#!/play/pocketpool vitolipari 1 Quote Link to comment Share on other sites More sharing options...
manderson1030 Posted May 21, 2015 Share Posted May 21, 2015 I used Pixi to create a 2d physics based platformer for Cheezits. Check out the Cheezit MVC All Star Challenge here: https://www.cheezitmvc.com/games/all-star-challengeHuge thanks to Mat Groves, PIXI Rocks! Quote Link to comment Share on other sites More sharing options...
YorkshireKev Posted June 2, 2015 Share Posted June 2, 2015 This is my first attempt at creating something with Pixi.js. It's a simple "push the blocks and collect the keys" game. http://www.kevssite.com/bloxed/ Source-code on GitHub: https://github.com/YorkshireKev/bloxed Thanks Quote Link to comment Share on other sites More sharing options...
Ezelia Posted June 16, 2015 Share Posted June 16, 2015 This is the isometric engine I'm working on, it use Pixijs v3 for rendering. Nothing playable for now, but I'll share an online demo soon ivan.popelyshev, marcioramos and george 3 Quote Link to comment Share on other sites More sharing options...
vitolipari Posted July 21, 2015 Share Posted July 21, 2015 I created 3 animation, an intro, a wheel and a chemical bottle!I'm sorry for my english! This is the link http://liparistudios.hostinggratis.it Quote Link to comment Share on other sites More sharing options...
vitolipari Posted July 21, 2015 Share Posted July 21, 2015 What do you think? Quote Link to comment Share on other sites More sharing options...
pdiddles03 Posted August 4, 2015 Share Posted August 4, 2015 I've been working on a brick breaker game to help me learn some fundamentals such as object pooling among other things. Here is a few screenshots of the game I am making with PIxi.js. Quote Link to comment Share on other sites More sharing options...
goulding Posted August 11, 2015 Share Posted August 11, 2015 This one barely scratches the surface of what you can do with Pixi.js, but I thought I would show it since it's a little different. This is a spatial data visualization built upon Pixi using a leaflet map in the background. Dot density maps are used to represent spatial data and the dots seamlessly transform into chart representations using the power of Pixi. The key here was getting all the sprites to render and animate smoothly. I was able to achieve this using a ParticleContainer and switching different containers on/off in order to switch between scenes. There seems to be a bug in Chrome that will result in occasional stickiness. The frame-rate remains high and Chrome's own profiling tools show no issue, however the screen doesn't update for a second. Firefox and IE 11 run this as smooth as butter so I don't think there is a Pixi.js issue. http://map.imagine.sasaki.com/ Thanks for your continued hard work on Pixi.js Quote Link to comment Share on other sites More sharing options...
HemingwayGames Posted August 14, 2015 Share Posted August 14, 2015 Hi Pixi team, I just wanted to say thanks for the fantastic effort behind the latest Pixi.js version. I recently upgraded from 1.6.2 to 3.0.7 and everything is running smoothly. Thanks also for xerver's help on the forums while I was upgrading. I've also just released my game on Kongregate. Feel free to check it out if you play on Kongregate, and I'd appreciate any support http://www.kongregate.com/games/HemingwayGames/postbug Quote Link to comment Share on other sites More sharing options...
hilary_craven Posted September 3, 2015 Share Posted September 3, 2015 Building a top-down space game using Pixi.js, Phaser.js, and Socket.IO! http://solarcrusaders.com/ Quote Link to comment Share on other sites More sharing options...
nikolayku Posted September 8, 2015 Share Posted September 8, 2015 Here is my game "Cake connect" http://www.html5gamedevs.com/topic/17010-pixijscake-connect/ Quote Link to comment Share on other sites More sharing options...
Wanderer777 Posted September 13, 2015 Share Posted September 13, 2015 ARCATRIS²'Tetris on Steroids' ARCATRIS² is a fast-paced, colorful Tetris-like game that features a hot soundtrack and gorgeous visual effects -the perfect casual game to spend your excess time with It's actually my first Pixi game ever (although I've been creating games for many years). I just wanted to give it a try -and immediately liked it (besides the frustrating lag of documentation). I think the game is quite addictive and entertaining. You can try to compete with the top 100 players (the list is quite empty yet, so it should be easy to gain a nice ranking) I even added a feature to record and replay games (which is used to provide the "demo mode" in the game), but I decided not to make the game record mode available to the player because it has a disadvantage: key repeat can't be used while recording (only single key presses), which is a show-stopper if you want to enjoy fast-paced gameplay. Therefore it is used to record the demo gameplay in the game (yeah, watch me play). GAME FEATURES:TOP 100 LEADERBORD (FEEL FREE TO FILL IT!)FAST-PACED GAMEPLAYTOUCH & KEYBOARD CONTROLHOT SOUNDTRACK & FXBLAZING EFFECTSVARIOUS BRICK STYLESCLASSIC & ADVANCED BRICK SHAPESDEMO MODUS (REPLAYS A SAVED GAME)PERSISTENT GAME SETTINGS (COOKIE)VISUAL BRICK DROP GUIDEPFFF... SOME MORE... ETC... VIDEO:https://youtu.be/9PxLIBIv4W8 PLAY:http://mike-vom-mars.com/games/arcatris/ FEEDBACK:Just let me know if you found a bug or if you are missing a funny feature. The game is quite extendable, so I'll keep extending it whenever I have the time to do so. xerver and jmp909 2 Quote Link to comment Share on other sites More sharing options...
mmatej Posted October 4, 2015 Share Posted October 4, 2015 I recently found pixi js and immediately fell in love with it. Currently I made just 2 projects. Freude Quest is a game currently used as physical installation in Goethe Institut Bratislava - controlled with Leap Motion. It will be available online in december after the exhibition. video and some reading and a small "rope play" in the hero element on our webpage thanks for the good work Quote Link to comment Share on other sites More sharing options...
jmp909 Posted October 5, 2015 Share Posted October 5, 2015 PLAY:http://mike-vom-mars.com/games/arcatris/ that's a great piece of work Wanderer777... love the graphical effects! Quote Link to comment Share on other sites More sharing options...
Prozi Posted November 4, 2015 Share Posted November 4, 2015 my free game http://chiland.pl is made with pixijs thanks for a great tool! Quote Link to comment Share on other sites More sharing options...
mattstyles Posted November 7, 2015 Share Posted November 7, 2015 @Prozi great work on Chiland, looks awesome. only issue I had was that clicking to attack also moved my character, so I died, quickly and a lot. Quote Link to comment Share on other sites More sharing options...
Prozi Posted November 7, 2015 Share Posted November 7, 2015 @Prozi great work on Chiland, looks awesome. only issue I had was that clicking to attack also moved my character, so I died, quickly and a lot. Thanks, Hmm I'll think about that as a workaround you can upgrade your stats of health regen and power not to die so muchgood luck! Quote Link to comment Share on other sites More sharing options...
Vieo Posted November 25, 2015 Share Posted November 25, 2015 Playing about with filters ivan.popelyshev 1 Quote Link to comment Share on other sites More sharing options...
doonay21 Posted December 5, 2015 Share Posted December 5, 2015 Hello! I used Pixi for my game named Car. Car is a simple, addictive, dynamic browser game with simple rules: drive a small, nimble car through obstacles, collect coins and reach the finish point. You can check it out here: http://www.car.ovh ivan.popelyshev 1 Quote Link to comment Share on other sites More sharing options...
finalcut Posted December 12, 2015 Share Posted December 12, 2015 Hello!We used pixijs for the companion app of an interactive storybook that we're building.We use opencv to recognise a markerless target from the book and the scene comes to life in the app where the user can interact and progress the story.The animations and interactivity are implemented using pixi js.You can check it out here http://jimmyandthemagicphone.com/. (it's an ios app) Quote Link to comment Share on other sites More sharing options...
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