Mat Groves Posted May 3, 2013 Share Posted May 3, 2013 Made anything cool with pixi.js? Post it up here and share it with the world! Whether it's a cool game demo, a fully fledged website or some tripped-out crazy experiment, we would all LOVE to see it! To get the ball rolling, here are some pixi.js projects that exist out on the internets: games: http://www.goodboydigital.com/runpixierun/http://www.theleisuresociety.co.uk/fightforeveryone/http://flashvhtml.com/ experiments: http://gametest.mobi/pixi/morph/http://gametest.mobi/pixi/balls/http://www.goodboydigital.com/pixijs/bunnymark/ Sett 1 Quote Link to comment Share on other sites More sharing options...
Design Build Play Posted May 3, 2013 Share Posted May 3, 2013 Pixi was used to create an interactive installation, it was quite interesting as using it for something that was not online or game base... the screen is made up of a set of huge 12 x 1920x1080 TV's.By pressing a physical button it would swipe across into a different animation, this was done by listening to keypress's and performing a function accordingly. A version of the application can be viewed here : http://designbuildplay.co.uk/projects/mccglc/bluecoat/To simulate the physical buttons press use the keys 1, 2, 3, 4 Have to say i love the framework, can't wait to use it on another project which would put it to the test more..currently reworking a CoronaSDK based game for pixi to smash to pieces redmint and Chris 2 Quote Link to comment Share on other sites More sharing options...
jtuloup Posted May 5, 2013 Share Posted May 5, 2013 Hi! I used Pixi.js to make a game for the Ludum Dare 26 game jam (compo).I played around during a few days before the jam as a warm-up and found that it was a very nice framework! So why shouldn't I use it?The good thing for me is that it focuses only on the rendering part (and some interactions), which is very cool because then we can just use whatever we want for the rest. PLAY HERE: http://jtuloup.github.io/TooManyItems/Here is a link to the web page on the Ludum Dare web site: http://www.ludumdare.com/compo/ludum-dare-26/?action=preview&uid=22254And here is the source, which might still be a bit messy (hey it's jam code!): https://github.com/jtuloup/TooManyItems Quote Link to comment Share on other sites More sharing options...
Mat Groves Posted May 6, 2013 Author Share Posted May 6, 2013 Both of these projects are ace! Well done guys Pixi was used to create an interactive installation, it was quite interesting as using it for something that was not online or game base... the screen is made up of a set of huge 12 x 1920x1080 TV's.By pressing a physical button it would swipe across into a different animation, this was done by listening to keypress's and performing a function accordingly. A version of the application can be viewed here : http://designbuildplay.co.uk/projects/mccglc/bluecoat/To simulate the physical buttons press use the keys 1, 2, 3, 4 Have to say i love the framework, can't wait to use it on another project which would put it to the test more..currently reworking a CoronaSDK based game for pixi to smash to pieces Great job!!! Great to see pixi.js being used for things like this! Would have been ace to see the installation Quote Link to comment Share on other sites More sharing options...
Mat Groves Posted May 6, 2013 Author Share Posted May 6, 2013 Hi! I used Pixi.js to make a game for the Ludum Dare 26 game jam (compo).I played around during a few days before the jam as a warm-up and found that it was a very nice framework! So why shouldn't I use it?The good thing for me is that it focuses only on the rendering part (and some interactions), which is very cool because then we can just use whatever we want for the rest. PLAY HERE: http://jtuloup.github.io/TooManyItems/Here is a link to the web page on the Ludum Dare web site: http://www.ludumdare.com/compo/ludum-dare-26/?action=preview&uid=22254And here is the source, which might still be a bit messy (hey it's jam code!): https://github.com/jtuloup/TooManyItems Great game dude! That was exactly my thinking too... we do the rendering, you make the game how you want Quote Link to comment Share on other sites More sharing options...
ruman Posted May 11, 2013 Share Posted May 11, 2013 Hi! Pixi.js - it's love at first sight!Here's my little experiment Pixi.js + SoundManager2 (Flash is required for waveform)Thank you for this super fast library! Quote Link to comment Share on other sites More sharing options...
Mat Groves Posted May 12, 2013 Author Share Posted May 12, 2013 Hi! Pixi.js - it's love at first sight!Here's my little experiment Pixi.js + SoundManager2Thank you for this super fast library! THIS. IS. RAD! LOVE IT! Quote Link to comment Share on other sites More sharing options...
Design Build Play Posted May 13, 2013 Share Posted May 13, 2013 Pixi.js - it's love at first sight!Here's my little experiment Pixi.js + SoundManager2 I wish i had made that Quote Link to comment Share on other sites More sharing options...
Mat Groves Posted May 24, 2013 Author Share Posted May 24, 2013 Gonna add this cos it makes your eyes melt http://www.goodboydigital.com/pixijs/examples/11/ looks funky on ipad too! Quote Link to comment Share on other sites More sharing options...
benny! Posted May 24, 2013 Share Posted May 24, 2013 Awesome! Quote Link to comment Share on other sites More sharing options...
floatdrop Posted May 26, 2013 Share Posted May 26, 2013 Hey all! We have released alpha version of Auxilium - multiplayer game based on Pixi.js. It's all kind of buggy, but we are working on it Quote Link to comment Share on other sites More sharing options...
Design Build Play Posted June 5, 2013 Share Posted June 5, 2013 Would have been ace to see the installation Theres a video of the installation now on youtube ... Cyborg_Ean 1 Quote Link to comment Share on other sites More sharing options...
Mat Groves Posted June 5, 2013 Author Share Posted June 5, 2013 @Design Theres a video of the installation now on youtube ... Wow! looks even better in "real life" Great job! Quote Link to comment Share on other sites More sharing options...
Wesley W Posted June 25, 2013 Share Posted June 25, 2013 Hi, Goodboy, May i know about the parallaxis plugin that u used in FvH website?Thanks a lot. Quote Link to comment Share on other sites More sharing options...
ruman Posted June 25, 2013 Share Posted June 25, 2013 Hi, Goodboy, May i know about the parallaxis plugin that u used in FvH website?Thanks a lot. +1 Quote Link to comment Share on other sites More sharing options...
Seby Posted June 25, 2013 Share Posted June 25, 2013 I work on this actually : http://je-joue-je-gagne.fr/pixi/ -> PIXIhttp://je-joue-je-gagne.fr/kenji/ -> Native To see Pixi power vs native canvas Quote Link to comment Share on other sites More sharing options...
Mat Groves Posted June 25, 2013 Author Share Posted June 25, 2013 I work on this actually : http://je-joue-je-gagne.fr/pixi/ -> PIXIhttp://je-joue-je-gagne.fr/kenji/ -> Native To see Pixi power vs native canvas your engine is looking slick great work! Quote Link to comment Share on other sites More sharing options...
4ian Posted June 26, 2013 Share Posted June 26, 2013 I'm publishing a beta version of Game Develop 3, a free game development software requiring no programming knowledge :The new version add the support for creating HTML5 games which are using Pixi.js for all the rendering tasks Here are some games created using Game Develop 3 and the new web platform:http://www.compilgames.net/games/WebShoothttp://www.compilgames.net/games/WebSoldier( Be sure to have webGL enabled to get a performance boost. On my computer, I can play flawlessly to the two games using Google Chrome. The other browsers are a bit less efficient on the second game ).You can download a beta version of Game Develop 3 on the official forum : http://forum.compilgames.net/viewtopic.php?f=18&t=4243&p=38208#p38208If you've never used Game Develop before, you can take a look at this tutorial ( it is a work in progress ) : http://www.wiki.compilgames.net/doku.php/en/game_develop/tutorials/beginnertutorial2Any feedback is welcomed ! (The web platform for Game Develop is fairly new, but Game Develop also supports creating native games. Game Develop is flexible enough to let you choose the web platform, the native platform, or both! You can download the official version on Game Develop website: http://compilgames.net/ ). Quote Link to comment Share on other sites More sharing options...
lex Posted August 28, 2013 Share Posted August 28, 2013 Hi! I love the way Pixi is designed at the perfect level of abstraction to make it really fun to program. Simple and powerful! Here's a little project I'm working on. Not sure what direction I'm heading in but it's supposed to be a 1v1 game somehow. I'm currently working on procedural generation of the space debris, not quite perfect yet. http://axw.se/mollo/2e1bc46Controls:W, A, S, D, QUP, LEFT, DOWN, RIGHT, SPACE Feels pretty great for less than 300 lines of JS. sombriks and michahell 2 Quote Link to comment Share on other sites More sharing options...
Mat Groves Posted August 28, 2013 Author Share Posted August 28, 2013 Hi! I love the way Pixi is designed at the perfect level of abstraction to make it really fun to program. Simple and powerful! Here's a little project I'm working on. Not sure what direction I'm heading in but it's supposed to be a 1v1 game somehow. I'm currently working on procedural generation of the space debris, not quite perfect yet. http://axw.se/mollo/2e1bc46Controls:W, A, S, D, QUP, LEFT, DOWN, RIGHT, SPACE Feels pretty great for less than 300 lines of JS. Rad! you are whipping up something pretty cool here Glad you are finding pixi useful too! Quote Link to comment Share on other sites More sharing options...
bubamara Posted September 22, 2013 Share Posted September 22, 2013 Hi, thanks for the library, it's really great. Silky smooth Cross-referencing my game here on forums : http://www.html5gamedevs.com/topic/1477-flipping-jellies/ -bubamara Quote Link to comment Share on other sites More sharing options...
michahell Posted September 23, 2013 Share Posted September 23, 2013 Hi! I love the way Pixi is designed at the perfect level of abstraction to make it really fun to program. Simple and powerful! Here's a little project I'm working on. Not sure what direction I'm heading in but it's supposed to be a 1v1 game somehow. I'm currently working on procedural generation of the space debris, not quite perfect yet. http://axw.se/mollo/2e1bc46Controls:W, A, S, D, QUP, LEFT, DOWN, RIGHT, SPACE Feels pretty great for less than 300 lines of JS. Hi, this is quite cool what you've built, it gives a pretty smooth feel, i like it! it made me think of an oldskool DOS game i used to love, called Solar Winds. That game had a huge free galaxy to do stuff in, for the time (i think). awesome!If the project you're working on is not active anymore, let me know, i've been waiting to recreate something like solar winds for a long time Quote Link to comment Share on other sites More sharing options...
Probably Kira Posted September 30, 2013 Share Posted September 30, 2013 Hi everyone, just wanna show you a small game example I made for my workshop in Lviv, Ukraine. This is a kind of platformer game which use Pixi.js for rendering, js port of Box2D for physic/collision detection, Howler.js for sounds, and Require.js for code structure Short description: hero can go through the world(to both left or right), jump and collect the flares. The code available on github: http://goo.gl/Rk4O8g and consist of 10 stages, so a developer can start from scratch and go deeper and deeper.Maybe it will be useful for someone! Code is not ideal because I did not refactored it yet, but in future I want to improve this showcase and make a finished game example. P.S: to moderator: maybe it is not right place for my post? I can move it somewhere, if need Quote Link to comment Share on other sites More sharing options...
Son of Bryce Posted October 1, 2013 Share Posted October 1, 2013 Hey Kira, thanks for posting your examples but I couldn't get any of the forest demos to run except for the "creating physic model" step. Quote Link to comment Share on other sites More sharing options...
Probably Kira Posted October 1, 2013 Share Posted October 1, 2013 hey Son! can you please tell me what is the problem?I tested right now and everything works well: In console:git clone [email protected]:probably-kira/workshop.gitcd workshoppython -m SimpleHTTPServer 3030in browser:goto http://localhost:3030/, you'll see a page with menu links to every stage. Please give me know if that helps! Quote Link to comment Share on other sites More sharing options...
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