harrywatson Posted March 19, 2014 Share Posted March 19, 2014 If you want to have a look at this code I'd be honored. I wrote it all by myself except for the framework of course. If you'd like to give feedback on the 'not-game-yet' or anything else- then that would be great. Mainly I've cobbled together the graphics. When I make a real game,I'll be more exacting. At the the end of the scene, when it's been 'solved' I've implementedthe beginnings of a 'scene change' AND along the way no need for an'inventory' (for point and click type games) at least the 'inventory'would be just a matter of 'clearing' display objects from the stage andreplacing them with new ones. This would be drawn onto the 'canvas'using an 'index'. 1 being the furthest back. So you could keep what youwant (inventory) and clear and draw the new scene. http://harrywatson.altervista.org/momo/index2.html I'm having lots of fun :) Quote Link to comment Share on other sites More sharing options...
GBeebe Posted April 3, 2014 Share Posted April 3, 2014 First off, in index2, I like the pictures of rooms as walls. It made me want to "look into the wall" for things. So, if/when you change it, you may want to keep that in mind.2nd, after I put the bear on the dog's head and I clicked on the porthole, I saw no more bears or cupcakes. I assume that's because it's not done yet, but if not there's a glitch, or I failed at finding anything. Good job, I like it so far. Quote Link to comment Share on other sites More sharing options...
harrywatson Posted April 3, 2014 Author Share Posted April 3, 2014 Thanks very much, There are two items to 'find' in the other scenes which become dragable. Just like 'Teddy' or a cupcake they 'will' be interactive - when I can get my frame rate higher. I'm getting lot's of slowness - probably due to the fact that I'm new to this sort of code. (yes the walls contain a 'ball' - opps! objects - or at least one in the new scenes) Mind you another object may not contain a 'stick' of furniture. Other than that - it's an unfinished game. Thanks for feedback very valuable for me Regards Harry Quote Link to comment Share on other sites More sharing options...
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