-AAG- Posted March 18, 2014 Share Posted March 18, 2014 Update 1.3.1307 came out the other day so I downloaded and installed it and it totally messed up my GM: Studio. It took longer to open, closing it was a problem too some times I needed to use the task manager. But the biggest issue was what seems to be a memory leak. After compiling and testing my WIP on 2 different mobile devices on chrome the results where the same, the frame rate will steadily decreased until the game ran at about 6 FPS and was unplayable. I debugged all i could, did many tests and after leaving my game with only some static objects with no code the problem still persisted. So I opened older projects that already worked fine from previous versions, re-compiled them and the same problem occurred. Here is my WIP BEFORE and AFTER the update. Try it on your mobile and see if you get the same thing. The number on the top left is the FPS (max 30) and the bottom one is the instance count. touch left or right of your car to move one lane. Swipe to move 2. Nothing will happen if you hit another car anyway. I don't know if the problem exists on desktop because my HTML5 games (or most others) never run well on this old machine. Thankfully when i went and downloaded the installer from yoyogames it wasn't updated yet so I now have a functional copy that I can work with. EDIT: made a bug report Quote Link to comment Share on other sites More sharing options...
ricky_ Posted March 18, 2014 Share Posted March 18, 2014 Hi! I reported the problem and the bug was fixed. Check this topic for more information. I'm using 1.2.1279 for now until the next release. Quote Link to comment Share on other sites More sharing options...
-AAG- Posted March 19, 2014 Author Share Posted March 19, 2014 Cool to know is already fixed! Thanks. Quote Link to comment Share on other sites More sharing options...
forwardresent Posted March 19, 2014 Share Posted March 19, 2014 Hopefully they'll roll out the fix soon, I just assumed it was Firefox giving me some trouble before I messaged their support. Rolling back on Steam fixed everything, but people running standalone have a DRM bug too apparently. As neat as it is I'm probably staying out of the beta channel now. Quote Link to comment Share on other sites More sharing options...
-AAG- Posted May 24, 2014 Author Share Posted May 24, 2014 Hey, was this ever fixed? Ever since I switched to the stable update channel I have not gotten any updates so i'm still 1.2.something. Quote Link to comment Share on other sites More sharing options...
SlamminSam Posted May 24, 2014 Share Posted May 24, 2014 I'm still using 1.2, and am quite happy with it. Quote Link to comment Share on other sites More sharing options...
-AAG- Posted May 24, 2014 Author Share Posted May 24, 2014 If it ain't broken... SlamminSam 1 Quote Link to comment Share on other sites More sharing options...
HopFrog Posted May 31, 2014 Share Posted May 31, 2014 It seems 1.3 is in stable channel now, and has some quite interesting new features. Any news on this? Is it still not worth upgrading? Quote Link to comment Share on other sites More sharing options...
-AAG- Posted June 4, 2014 Author Share Posted June 4, 2014 I upgraded and there seems to be no problems so far. Quote Link to comment Share on other sites More sharing options...
sandy234 Posted June 8, 2014 Share Posted June 8, 2014 I heard your game runs slow on ios and android devices on 1.3 Quote Link to comment Share on other sites More sharing options...
ricky_ Posted July 1, 2014 Share Posted July 1, 2014 Using 1.2.1279 yet. 1.3 stable has a bug in the sound system that break your HTML5 games in Android default browser... Discussion here. Quote Link to comment Share on other sites More sharing options...
-AAG- Posted July 2, 2014 Author Share Posted July 2, 2014 Thanks for the update. I guess I'll have to stick to my no sound policy for a little longer then. Quote Link to comment Share on other sites More sharing options...
ricky_ Posted July 7, 2014 Share Posted July 7, 2014 Thanks for the update. I guess I'll have to stick to my no sound policy for a little longer then. The sound system works well in all devices I tested with 1.2.1279 version. Quote Link to comment Share on other sites More sharing options...
ricky_ Posted July 14, 2014 Share Posted July 14, 2014 Confirmed. The sound bug isn't present in the latest early-access version (1.99.168) My game is now have loaded and ran correctly in Android default browser. Quote Link to comment Share on other sites More sharing options...
-AAG- Posted July 14, 2014 Author Share Posted July 14, 2014 About time too. Hopefully they wont brake it later down the road. Thanks again for keeping this up to date. Quote Link to comment Share on other sites More sharing options...
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