sdw3 Posted May 2, 2013 Share Posted May 2, 2013 Have any of you experimented with how load times affect game views/plays. I'm trying to figure out what total size to aim for in terms of my game assets. Quote Link to comment Share on other sites More sharing options...
rich Posted May 3, 2013 Share Posted May 3, 2013 For my personal games I aim for 2MB and under. For our client games they've a hard limit of 10MB and under. Both are hard to achieve with audio included, but not impossible! Quote Link to comment Share on other sites More sharing options...
-AAG- Posted May 3, 2013 Share Posted May 3, 2013 I was trying to keep them 1mb and under. Would be nice to have sounds or at least a short tune playing on future releases so this is good to know. Quote Link to comment Share on other sites More sharing options...
sdw3 Posted May 3, 2013 Author Share Posted May 3, 2013 Have you seen any correlation between number of plays and load time? I assume there's gonna be a nice balance somewhere between spare content and massive load times that get the most user engagement. And on a similar topic, is there any way to combine a boatload of images into one http request without pushing them all into one image as an atlas of sorts? Quote Link to comment Share on other sites More sharing options...
sandy234 Posted May 6, 2013 Share Posted May 6, 2013 How do you keep it below 2mb. Sound files generally increase file size darstically. Mine is always 3-5mb Quote Link to comment Share on other sites More sharing options...
rich Posted May 6, 2013 Share Posted May 6, 2013 Use less sound Quote Link to comment Share on other sites More sharing options...
sdw3 Posted May 16, 2013 Author Share Posted May 16, 2013 An answer to the image request problem, along with some good information on image compression. Boostermedia to the rescue http://www.doctorhtml5games.com/high-quality-graphics-half-the-size/ Quote Link to comment Share on other sites More sharing options...
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