Starboar Posted March 18, 2014 Share Posted March 18, 2014 Unity Technologies also hopes to expand the engine's already massive reach with the addition of support for the WebGL graphics API. http://www.joystiq.com/2014/03/17/unity-5-revealed-includes-improved-lighting-audio/ I wonder to what extent it will support WebGL. Quote Link to comment Share on other sites More sharing options...
sandy234 Posted March 18, 2014 Share Posted March 18, 2014 Wait is html5 supported by unity? Quote Link to comment Share on other sites More sharing options...
Starboar Posted March 18, 2014 Author Share Posted March 18, 2014 --delete-- Quote Link to comment Share on other sites More sharing options...
Starboar Posted March 18, 2014 Author Share Posted March 18, 2014 More: http://venturebeat.com/2014/03/17/unity-technologies-unveils-next-version-of-its-game-development-engine-to-make-thousands-of-3d-games-more-realistic/ Unity will also support WebGL, a web format that makes it easier to create 3D images on web pages. Developers can get early access to Unity’s WebGL add-on to create interactive experiences for games that don’t require plug-ins when used with WebGL-compliant browsers. Madfinger Game’s Dead Trigger 2 game, pictured at top, runs on WebGL, and Unity will demonstrate it at its booth at the GDC in San Francisco this week. Quote Link to comment Share on other sites More sharing options...
rich Posted March 18, 2014 Share Posted March 18, 2014 Wait is html5 supported by unity? No, not natively. They've been working on WebGL support for a while now, looks like they will finally release it. Still useless on mobile of course, but this is a great move all the same. Quote Link to comment Share on other sites More sharing options...
triptych Posted March 18, 2014 Share Posted March 18, 2014 Looks like they are also working with Mozilla: https://blog.mozilla.org/blog/2014/03/18/mozilla-and-unity-deliver-award-winning-game-engine-to-the-web/ Starboar 1 Quote Link to comment Share on other sites More sharing options...
Starboar Posted March 18, 2014 Author Share Posted March 18, 2014 With chrome removing support for NPAPI it means many plugins won't work, including eventually the Unity browser plugin - so this goes some way to addressing that. I imagine you'll have to plan it as a WebGL game from the start, e.g coding in JS instead of C#/Java and having a subset of Unity plugins available, unless they can magically turn it all into asm.js output - i'm not that familiar with Unity though so I may be wrong. Quote Link to comment Share on other sites More sharing options...
rich Posted March 18, 2014 Share Posted March 18, 2014 It's my understanding from the GDC chatter that it converts your C# to asm.js. I think you're right though, I expect there are a shit load of Unity features / shaders that simply won't work. Much like when they tried to do the Flash export a few years back. Even so this is great, because aside from a few very proprietary browser based services like Goo or PlayCanvas, there simply isn't any visual workflow tool for WebGL out there. So if you know you're making a native app and want to show-off a desktop browser version, this is one hell of a route now. If you know you're making a game that has to work on mobile browser, it's still useless of course. Quote Link to comment Share on other sites More sharing options...
AshleyScirra Posted March 19, 2014 Share Posted March 19, 2014 I think this is great: hopefully it will really put the pressure on Apple to support WebGL in iOS 8. Chrome for Android, Tizen, BB10 and Firefox OS already have it and Windows Phone 8.1 will as well. Quote Link to comment Share on other sites More sharing options...
gryff Posted March 19, 2014 Share Posted March 19, 2014 According to jonas echterhoff, a unity developer : It is correct, WebGL will be a purchasable add-on to Unity 5. I agree that the Unity 5 landing page should be more clear on this, I am talking to them. Unity Announcements Scroll down to his second post. Not exactly a good situation cheers, gryff Starboar 1 Quote Link to comment Share on other sites More sharing options...
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