SpriteWrench Posted March 17, 2014 Share Posted March 17, 2014 So in the spirit of "completing" one game a week. Here is my next project with phaser: spritewrench.github.io/hail . Polish is definitely needed on this one. Any feedback would be appreciated! The plan is to work on 1 project a week (while touching up previous ones) for 3 weeks and use the 4th week of a given month to finish up, polish and port to mobile devices(android and/or iOS). The source code for these projects will be put up on my github: www.github.com/spritewrench for review by the masses. Mike 1 Quote Link to comment Share on other sites More sharing options...
Luis Felipe Posted March 17, 2014 Share Posted March 17, 2014 Awesome, these weekly game ideas really push creativity in interesting and fun ways. I think the game concept is very solid, it's the sort of gameplay that works. But I think you could add an element that will really hook the player, some ideas: the good old power-up (since you're playing with geometrical shapes, perhaps a supersonic-warp-time-startreck-inspired powerup?) Because the player seems to be advancing in ft really fast but it doesn't seem like it durong gameplayI liked the idea of a sort of trail the player leaves behind when moving (the two other faded shapes)maybe another power-up could be the ability to destroy rectangles that could hold either prizes or the opposite, similar to rpg coin chests?My 2¢ Quote Link to comment Share on other sites More sharing options...
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