Charles Augeard Posted June 16, 2022 Share Posted June 16, 2022 (edited) The concept is very "roots", you work like with the old MS-DOS VGA: change the screen pixels colors with your own graphics algorithm, and compute audioStream waves with your own algorithms. https://sourceforge.net/projects/punkpattern/files/ I did a drum machine with it here: http://punkcoders.free.fr/punkowip_2_8/ I reproduced the PPU mechanisms of the old NES console and i can see 320x240 is slow on a low-entry smartphone. So for "cpu rendering" you should use GBA dimensions 240x160. Edited June 16, 2022 by Charles Augeard Quote Link to comment Share on other sites More sharing options...
Charles Augeard Posted June 16, 2022 Author Share Posted June 16, 2022 I'm at now working on a GPU renderer, it will be much more complex to use. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.