skeddles Posted April 5, 2022 Share Posted April 5, 2022 I'm trying to use sprite sheets, but the sprites just come up blank. I don't see any errors. first I created the spritesheet data as a js object here is the data i used: https://pastebin.com/vJ4pUq01 then I created a spritesheet based off a base texture: let spriteSheetTexture = new PIXI.BaseTexture('images/spritesheet.png'); GAME.currentMap.spritesheet = new PIXI.Spritesheet(spriteSheetTexture, GAME.spriteSheetData); Then I created a sprite from the spritesheet: GAME.player.sprite = new PIXI.Sprite(GAME.currentMap.spritesheet.textures['mainCollectable.png']); The GAME.currentMap.spritesheet.textures object seems to be empty though, I don't get why. Martin Pabst 1 Quote Link to comment Share on other sites More sharing options...
skeddles Posted April 6, 2022 Author Share Posted April 6, 2022 Okay I figured this out. Apparently you have to call sheet.parse manually after creating the spritesheet Martin Pabst 1 Quote Link to comment Share on other sites More sharing options...
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