dovigod Posted April 4, 2022 Share Posted April 4, 2022 Hi, I'm on Pixi current days. I was so amazed when I saw this animation : https://art4globalgoals.com/en So, I tried to clone the brush masking effect. I succeed to make a mask, make brush effect. The problem is that, I can't remove current brush sprite. I tried to console log my app, stage, renderer, but I can't find where my sprite is registered (sorry for the terminology, Im wondering im using right terminology).... Also, is there any way to trigger dragging event? , above the link, there seems to appear brush scratch effect automatically, but is there any idea about this? ```` import * as PIXI from 'pixi.js'; import { Point } from '@pixi/math'; const screenSize = { width: window.innerWidth, height: window.innerHeight }; let brushWidth = (window.innerHeight / window.innerWidth) * 150; let brushHeight = (window.innerHeight / window.innerWidth) * 200; const app = new PIXI.Application({ width: window.innerWidth, height: window.innerHeight, resolution: window.devicePixelRatio, autoDensity: true }); document.body.appendChild(app.view); app.loader .add('background', '/jpeg/mask.jpeg') .add('mask', '/png/effel-gray.png') .add('bristle1', '/png/brush6.png') .add('bristle2', '/png/bristle2.png') .load(() => { setup(); }); const setup = () => { const brushTexture = app.loader.resources.bristle1.texture; const brush = new PIXI.Sprite(brushTexture); brush.width = brushWidth; brush.height = brushHeight; brush.anchor.set(0.5,0.5); const backgroundTexture = app.loader.resources.background.texture; const maskTexture = app.loader.resources.mask.texture; const background = new PIXI.Sprite(backgroundTexture); background.x = app.renderer.screen.width / 2; background.y = app.renderer.screen.height / 2; background.anchor.x = 0.5; background.anchor.y = 0.5; background.width = window.innerWidth; background.height = window.innerHeight; const mask = new PIXI.Sprite(maskTexture); mask.width = app.renderer.screen.width; mask.height = app.renderer.screen.height; mask.x = app.renderer.screen.width / 2; mask.y = app.renderer.screen.height / 2; mask.anchor.x = 0.5; mask.anchor.y = 0.5; mask.width = window.innerWidth; mask.height = window.innerHeight; app.stage.addChild(mask); app.stage.addChild(background); const renderTexture = PIXI.RenderTexture.create(app.screen.width, app.screen.height); const renderTextureSprite = new PIXI.Sprite(renderTexture); app.stage.addChild(renderTextureSprite); background.mask = renderTextureSprite; app.stage.interactive = true; app.stage.on('pointerdown', pointerDown); app.stage.on('pointerup', pointerUp); app.stage.on('pointermove', pointerMove); let dragging = false; const originVector = new Point(1, 0); let vector; function pointerMove(event) { if (dragging) { brush.position.copyFrom(event.data.global); const originPos = { x : event.data.global.x - window.innerWidth / 2, y : -(event.data.global.y - window.innerHeight / 2) } const vx = originPos.x; const vy = originPos.y; vector = new Point(vx, vy); vector = normalizeVector(vector); const dotProd = (vector.x * originVector.x) + (vector.y * originVector.y); const angle = Math.acos(dotProd); const rotationMatrix = new PIXI.Matrix() rotationMatrix.rotate(angle); brush.rotation = angle; app.renderer.render( brush, { renderTexture, clear: false }, false, null, false ); } } function pointerDown(event) { dragging = true; pointerMove(event); } function pointerUp(event) { dragging = false; brush.width = brushWidth; console.dir(app.renderer) app.renderer.managedTextures[4].destroy(); } window.addEventListener('resize', () => { screenSize.width = window.innerWidth; screenSize.height = window.innerHeight; app.renderer.resize(window.innerWidth, window.innerHeight); app.renderer.stage.width = window.innerWidth; app.renderer.stage.height = window.innerHeight; }); }; const getMagnitude = (x , y) => { return Math.sqrt(x*x + y*y); } const normalizeVector = (vector) =>{ const magnitude = getMagnitude(vector.x , vector.y); vector.x /= magnitude; vector.y /= magnitude; return vector; } ````` Quote Link to comment Share on other sites More sharing options...
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