bjco Posted April 1, 2022 Share Posted April 1, 2022 I've created a VS Code Extension which allows users to evolve monsters by coding (with kind of Pokemon/ Tamagotchi-style vibes). preview video At the moment, I have written the movement / scaling / transitions logic in straight Typescript - manually manipulating the DOM, however I'm curious about embedding a lightweight game engine to handle this kind of stuff to make it more manageable, and looking for recommendations. Phaser seems to be the most popular? The main things I need are: - Basic 2d movement and platform animation (I already have sprite sheets/ gifs) - State transitions (hatching, evolving to next level, etc.) - Lightweight Any recommendations would be highly appreciated! Quote Link to comment Share on other sites More sharing options...
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