AleksandrHoop Posted March 26, 2022 Share Posted March 26, 2022 I am developing a case simulator. Towards the end of development, when the game was almost ready, I found that each opening of the case consumes 30 MB of RAM. And when the memory is full, the game starts to lag unbearably. I read a lot of information on this topic and found that there is such a thing as "TextureCache" and that it can be cleared, which sometimes gave some advantages in the form of freeing up memory, but this is not enough. I also found information about the need to destroy each PIXI.Text and PIXI.Texture, isn't destroying the container that contains them enough? Quote Link to comment Share on other sites More sharing options...
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