Jump to content

Children destroy


AleksandrHoop
 Share

Recommended Posts

I am developing a case simulator. Towards the end of development, when the game was almost ready, I found that each opening of the case consumes 30 MB of RAM. And when the memory is full, the game starts to lag unbearably. I read a lot of information on this topic and found that there is such a thing as "TextureCache" and that it can be cleared, which sometimes gave some advantages in the form of freeing up memory, but this is not enough. I also found information about the need to destroy each PIXI.Text and PIXI.Texture, isn't destroying the container that contains them enough?

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
 Share

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...