Wlader Posted February 4, 2022 Share Posted February 4, 2022 Hi! Maybe someone could help with a freeze of an animation while we loading/preloading textures. There are background and several big animations. After scene have started to change and transition animation have started, main container is cleared and new background with different big animations are added. This freeze is connected with scene rendering. Does somebody know the way to deal with this problem? ======================= Version pixijs 6.2.2 ======================= Application virtual_h = 2276; virtual_w = 1280; render = PIXI.autoDetectRenderer(virtual_w, virtual_h, { resolution: window.devicePixelRatio, autoResize: true, antialias: false, }); gameContainer.height = virtual_h; gameContainer.width = virtual_w; document.getElementById("game").appendChild(render.view); ======================= Animation let animationRaw = PIXI.Loader.shared.resources["animationRaw"].spritesheet.animations["animationRaw"]; let animation = new PIXI.AnimatedSprite(animationRaw); animation.autoUpdate = true; animation.loop = false; animation.onComplete = function() { animation.stop(); }; gameContainer.addChild(animation); ======================= Preload render.plugins.prepare.upload(gameContainer); ======================= Ticker ticker.add(function() { render.render(gameContainer); }); ======================= Switch a scene gameContainer.removeChildren(0, gameContainer.children.length); let animationRawNew = PIXI.Loader.shared.resources["animationRawNew"].spritesheet.animations["animationRawNew"]; let animationNew = new PIXI.AnimatedSprite(animationRawNew); animationNew.autoUpdate = true; animationNew.loop = false; animationNew.onComplete = function() { animationNew.stop(); }; gameContainer.addChild(animationNew); ======================= Quote Link to comment Share on other sites More sharing options...
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