codevinsky Posted March 15, 2014 Share Posted March 15, 2014 I put this together today just to test out some of the new features as well as get a handle on exactly what raytracing is, how it works, and why it might be important. Phaser: Light and Magic: http://static.codevinsky.com Source: http://github.com/codevinsky/phaser-light-and-magic Please note, the code isn't cleaned up. There's some left over stuff from other demo projects in there, all you need to worry about is what's in play.js Teemu-Tor, jerome and srikarg 3 Link to comment Share on other sites More sharing options...
jerome Posted March 15, 2014 Share Posted March 15, 2014 really nice ! Link to comment Share on other sites More sharing options...
Teemu-Tor Posted March 15, 2014 Share Posted March 15, 2014 excellent! Link to comment Share on other sites More sharing options...
GNUton Posted March 15, 2014 Share Posted March 15, 2014 Coooool! Does it work with "no-squared" tiles? Like the ones that you can use with the Ninja physics engine? Link to comment Share on other sites More sharing options...
codevinsky Posted March 15, 2014 Author Share Posted March 15, 2014 Not yet. That's the next piece. Link to comment Share on other sites More sharing options...
enriqueto Posted March 15, 2014 Share Posted March 15, 2014 interesting! Link to comment Share on other sites More sharing options...
eugenioclrc Posted September 11, 2014 Share Posted September 11, 2014 Nice work! Link to comment Share on other sites More sharing options...
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