taiga Posted August 31, 2021 Share Posted August 31, 2021 # cannot move steps = this.physics.add.staticGroup(); step1 = move_tiles.create(250, 350, 'step') this.physics.add.collider(player, steps); # can move but gravity is enable if player collide steps step1 = this.physics.add.sprite(250, 350, 'step'); step1.body.setAllowGravity(false) this.physics.add.collider(player, step1); Link to comment Share on other sites More sharing options...
Recommended Posts