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technique for smooth phone rotation data?


ikaruga
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I'm using the `deviceorientation` event to get phone rotation data. And I'm noticing that at least on my device the rotation data is very "jumpy". That is it can look something like this:

0
-10
0
1
2
4
40
20

Have not had a change to try the Gyroscope API but I imagine it has the same limitation.

My question is, does any one know of a technique to smooth of the rotation data. So in the above example, it would be `0, 0, 1, 2, 4, 20`. 

The use case is that when a user rotates the phone to the left/right, the app would apply a force vector. But with jumpy data like the above, the result isn't a smooth experience. 

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Measure N samples, calculate the average from those and you get a much smoother result. So something like:

 

const buffer = [];
const sampleCount = 10;

... // Later somewhere in measuring function
const sample = data from gyro
buffer.push(sample);
while(buffer.length > sampleCount) buffer.shift();
return {
  x: buffer.map( sample => sample.x).reduce( (a,b)=>a+b)/sampleCount,
  y: buffer.map( sample => sample.y).reduce( (a,b)=>a+b)/sampleCount,
  z: buffer.map( sample => sample.z).reduce( (a,b)=>a+b)/sampleCount
};

I'm using just a simple map/reduce -combination in there, if you would like it to be most efficient js can handle then having a continuous avg counter would be better. Also applying a smoothing curve instead of flat average might produce more responsive feeling results while still keeping a smooth result.

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6 hours ago, Exca said:

Measure N samples, calculate the average from those and you get a much smoother result. So something like:

 


const buffer = [];
const sampleCount = 10;

... // Later somewhere in measuring function
const sample = data from gyro
buffer.push(sample);
while(buffer.length > sampleCount) buffer.shift();
return {
  x: buffer.map( sample => sample.x).reduce( (a,b)=>a+b)/sampleCount,
  y: buffer.map( sample => sample.y).reduce( (a,b)=>a+b)/sampleCount,
  z: buffer.map( sample => sample.z).reduce( (a,b)=>a+b)/sampleCount
};

I'm using just a simple map/reduce -combination in there, if you would like it to be most efficient js can handle then having a continuous avg counter would be better. Also applying a smoothing curve instead of flat average might produce more responsive feeling results while still keeping a smooth result.

No a moving average doesn't work. I had better success with a low pass filter. Will post links and code in a few

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