Xanmia Posted March 14, 2014 Share Posted March 14, 2014 On disposal of an object, say a sphere. If using a physics state with it: sphere.setPhysicsState({ impostor: BABYLON.PhysicsEngine.SphereImpostor, mass: 1 }); That state will not dispose with the disposal of the object. So you will have collisions with invisible spheres.This seems to clear them:sphere.setPhysicsState({}); However is this the correct/proper way of doing it? Hope it this makes sense, thanks! Quote Link to comment Share on other sites More sharing options...
GameMonetize Posted March 14, 2014 Share Posted March 14, 2014 It makes a lot of sense. I fix it immediatly! Xanmia 1 Quote Link to comment Share on other sites More sharing options...
Xanmia Posted March 18, 2014 Author Share Posted March 18, 2014 Thanks, now that I see the code you added, I guess I could have done it and requested a pull... Next time Quote Link to comment Share on other sites More sharing options...
GameMonetize Posted March 18, 2014 Share Posted March 18, 2014 Next time Quote Link to comment Share on other sites More sharing options...
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