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Proper Physics Impostor disposal?


Xanmia
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On disposal of an object, say a sphere.  If using a physics state with it: 

sphere.setPhysicsState({ impostor: BABYLON.PhysicsEngine.SphereImpostor, mass: 1 });

 

That state will not dispose with the disposal of the object.  So you will have collisions with invisible spheres.

This seems to clear them:

sphere.setPhysicsState({});

 

However is this the correct/proper way of doing it?

 

Hope it this makes sense, thanks!

 

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