kaz2057 Posted March 14, 2014 Share Posted March 14, 2014 I open this thread to know if anybody is interested to help me to porting an amazing CG /HLSL shaders package, that use HDR and RGMB compression for reflection, to WebGL / BabaylonJS library. Thanks Quote Link to comment Share on other sites More sharing options...
GameMonetize Posted March 14, 2014 Share Posted March 14, 2014 how complex is the shader? Quote Link to comment Share on other sites More sharing options...
kaz2057 Posted March 15, 2014 Author Share Posted March 15, 2014 The shader framework is written for unity using a lot of .cginc to encode rgbm cubemap and spherical harmonics.I never wrote shader in GLSL, in fact I have problem for example with textureCubeLod.I'm using bkcore shdr and shadertoy to write my tests. Have you any tips? Quote Link to comment Share on other sites More sharing options...
GameMonetize Posted March 15, 2014 Share Posted March 15, 2014 Good tutorial for shaders using glsl:http://www.lighthouse3d.com/tutorials/glsl-tutorial/ gwenael 1 Quote Link to comment Share on other sites More sharing options...
Dad72 Posted March 15, 2014 Share Posted March 15, 2014 This seems a good tutorial that I go to read carefully. Thanks for the tutoriel Quote Link to comment Share on other sites More sharing options...
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