rich Posted March 14, 2014 Share Posted March 14, 2014 After a LOT of hard work I finally pushed Phaser 2.0.0 out today! It literally only just snuck into the March 13th release date But I'm super happy with this build. The headlines: 1) Pixi 1.5 under the hood = much faster in nearly all cases2) Multi-physics engine support: Arcade, p2.js full Body and Ninja.3) Better Group handling - more sensible parenting, less code, better child support, faster.4) Better Text handling - Bitmap Fonts with spaces in the name! Text shadows, text events, web fonts, etc.5) More consistent input events across more game objects than before.6) Literally hundreds of bug fixes. I cleared out github entirely 7) Much better tilemap collision than ever before - tile delta options, tile padding on bodies, faster getTiles, faster rendering8) Tilemaps supported across Arcade, p2 and Ninja!9) Lots of bizarre physics bugs nuked.10) Retro Fonts 11) Tilemap ray casting 12) Load Lime/Corona polygon files direct into p2 bodies. and loads I forget because I've not slept for 26 hours In short ... It's all on the repo: https://github.com/photonstorm/phaser Site to be updated when I'm back in the land of the living. Thanks to everyone who helped test and reported bugs Heppell08, abiyasa, Vidsneezes and 17 others 20 Link to comment Share on other sites More sharing options...
turnA Posted March 14, 2014 Share Posted March 14, 2014 Cool, checking it out now! Thanks Rich, you deserved some time to rest Also, we need to add this to the forum smileys collection: kass and Heppell08 2 Link to comment Share on other sites More sharing options...
Mike Posted March 14, 2014 Share Posted March 14, 2014 That's a news I've been waiting Now I'm gonna roll up sleeves and make my second Phaser game. And it's going to be awesome! Link to comment Share on other sites More sharing options...
prtksxna Posted March 14, 2014 Share Posted March 14, 2014 Yay \o/ Link to comment Share on other sites More sharing options...
mariogarranz Posted March 14, 2014 Share Posted March 14, 2014 Thank you very much for your hard work, Rich. And also to all those who help Phaser development on Github. It's really impressive how fast this project is growing. Link to comment Share on other sites More sharing options...
Heppell08 Posted March 14, 2014 Share Posted March 14, 2014 and loads I forget because I've not slept for 26 hours Wow, if thats not dedication i dont know what is! Thanks Rich for the awesome work you put into phaser. You are the heart of this community!Thank you Rich! Link to comment Share on other sites More sharing options...
ZRT Posted March 14, 2014 Share Posted March 14, 2014 Excellent! Keep up the amazing work! Link to comment Share on other sites More sharing options...
soliver Posted March 14, 2014 Share Posted March 14, 2014 thumbs_up! Link to comment Share on other sites More sharing options...
Ezelia Posted March 14, 2014 Share Posted March 14, 2014 Awesome rich Just started my first phaser game, I think I'll switch to phaser 2 now ! Link to comment Share on other sites More sharing options...
Dream Of Sleeping Posted March 14, 2014 Share Posted March 14, 2014 I'm just converting my work in progress over to version 2. I see now sprite.width takes into consideration the crop. It took me an hour to figure out why my crop code wasn't working. hahha! But it's definitely for the best. And I no longer have to load the same image four times because crop affects only the sprite not the texture. I'll have a quesiton about key input as it's broke my game, but I'll post a topic about that. Link to comment Share on other sites More sharing options...
Latimed Posted March 14, 2014 Share Posted March 14, 2014 Awesome, Great job Rich ! Thank you for your hard work, you deserve a medal Link to comment Share on other sites More sharing options...
Rocco Posted March 14, 2014 Share Posted March 14, 2014 Thank you, you are a workhorse! Awesome!!!! Link to comment Share on other sites More sharing options...
GNUton Posted March 14, 2014 Share Posted March 14, 2014 Thanks Rich!!! Link to comment Share on other sites More sharing options...
vladb Posted March 14, 2014 Share Posted March 14, 2014 Great job! Any news on Spine support? I can see in the Road Map that DragonBones support is planned (which is great!), but no mention of Spine. Are there any plans for this issue? Anyways, congratulations to you and all Phaser contributors! You are doing an amazing job! Link to comment Share on other sites More sharing options...
qdrj Posted March 14, 2014 Share Posted March 14, 2014 I really admire your productivity Rich. Thanks a lot!Now I really looking forward for some articles about perfomance. How we can achieve best results in terms of framerate on mobile?Like - better use Image then Sprite. Link to comment Share on other sites More sharing options...
1-800-STAR-WARS Posted March 14, 2014 Share Posted March 14, 2014 Great work Rich! The API is looking really solid. Exciting stuff! Link to comment Share on other sites More sharing options...
ctmartinez1992 Posted March 14, 2014 Share Posted March 14, 2014 Oh man, gonna give this a shot right away Link to comment Share on other sites More sharing options...
chib Posted March 14, 2014 Share Posted March 14, 2014 Absolute legend, Phaser is coming on leaps and bounds. Cannot wait to get my teeth into P2 and ! Link to comment Share on other sites More sharing options...
jerome Posted March 14, 2014 Share Posted March 14, 2014 great huge marvelous incredible smart work !!!(is it possible to add some more adjectives in english ?) Thanks Link to comment Share on other sites More sharing options...
Lonan Posted March 14, 2014 Share Posted March 14, 2014 I know what I'm doing this weekend.. Great work Rich! Mike 1 Link to comment Share on other sites More sharing options...
codevinsky Posted March 14, 2014 Share Posted March 14, 2014 -----------------------------^ me Heppell08 1 Link to comment Share on other sites More sharing options...
Telash Posted March 14, 2014 Share Posted March 14, 2014 Heppell08 1 Link to comment Share on other sites More sharing options...
Pedro Alpera Posted March 14, 2014 Share Posted March 14, 2014 Great!Thanks a lot Rich for this amazing framework ! Link to comment Share on other sites More sharing options...
cubiq Posted March 14, 2014 Share Posted March 14, 2014 omg! we are all gonna dieee! congrats guys. Really great work. now... about the docs... Link to comment Share on other sites More sharing options...
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