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getbounds not including rotation


bbyford
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I'm using getBounds for hit detection and getBounds doesnt seem to return the bounds with rotation on the object.

The sprite is being created and added to the scene and thats it before i query it's bounds. I've tried with and without .calculateBounds() before .getBounds()

var card = new Sprite(Resources.cardBack.texture);
card.x = (30 - getRandomInt(120)) + (col * 150) + width / 4;
card.y = (30 - getRandomInt(60)) + (row * 100) + 30;
card.interactive = true;
card.cursor = 'pointer';
card.name = "card"+i;
card.scale.x = _card_scale;
card.scale.y = _card_scale;
card.hitArea = new PIXI.Rectangle(11, 11, 130, 180);
card.rotation = degreesToRadians(getRandomInt(180)-90);
card.calculateBounds();

 

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13 minutes ago, ivan.popelyshev said:

a hack. Because of pixi transforms strange behaviour.


let tempContainer = new Container();
tempContainer.addChild(sprite);
sprite.getBounds();

//sometimes later
container.addChild(sprite); //automatically removed from temp one

 

will give it ago, thanks!

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