Konstan Posted May 28, 2021 Share Posted May 28, 2021 Hello! I am new to pixijs and was wondering if there is some way in which I could implement object collision for particles or if there is a way in which I could use an emitter but instead of generating particles it would generate objects. I am essentially looking to create a bullet hell game in which the bullets follow different patterns and the particle system that pixi offers is almost exactly what I need! Thanks in advance for any responses. Quote Link to comment Share on other sites More sharing options...
ivan.popelyshev Posted May 28, 2021 Share Posted May 28, 2021 Pixi doesnt have physics in it. The only official demo that shows whether pixi functions can be used for collisions: https://pixijs.io/examples/#/demos-advanced/collision-detection.js The thing is , you need another library for it. OR you can just write everything yourself. You can even move physics to renderTexture and shader if you are proficient with WebGL Quote Link to comment Share on other sites More sharing options...
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