Samuel Girardin Posted March 13, 2014 Share Posted March 13, 2014 Hi All, Just a preview off a dev I'm working on. It's about multi-agents simulation : "crowd simulation". The main simulation algorithm was developped by , University of North Carolina. I've just port it to JS. It sounds promising ! The simulation is in 2D. I only compute at start a large array with the Y elevation of my BABYLON.Mesh.CreateGroundFromHeightMap. Each agent only looks where it has to be. Preview : http://www.visualiser.fr/babylon/cob/default.htm I have to fix some mouse bug with IE. gwenael, Xanmia and Dad72 3 Quote Link to comment Share on other sites More sharing options...
Dad72 Posted March 13, 2014 Share Posted March 13, 2014 I love your volumetric clouds. How you do that?Good project. Quote Link to comment Share on other sites More sharing options...
Samuel Girardin Posted March 13, 2014 Author Share Posted March 13, 2014 plane.billboardMode = BABYLON.Mesh.BILLBOARDMODE_ALL; with a png. Quote Link to comment Share on other sites More sharing options...
Dad72 Posted March 13, 2014 Share Posted March 13, 2014 Thanks Samuel Quote Link to comment Share on other sites More sharing options...
GameMonetize Posted March 14, 2014 Share Posted March 14, 2014 I love that. One of my colleague felt in love with your demo Quote Link to comment Share on other sites More sharing options...
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