avrudoi Posted March 13, 2014 Share Posted March 13, 2014 Let's say there cubic I need to rotate the timer.var geometry = new THREE.CubeGeometry( 200, 100, 5 );var material = new THREE.MeshPhongMaterial( { map: THREE.ImageUtils.loadTexture('textures/crate.gif') } );cube = new THREE.Mesh( geometry, material );cube.position.y = 150;scene.add( cube ); Quote Link to comment Share on other sites More sharing options...
avrudoi Posted March 14, 2014 Author Share Posted March 14, 2014 setTimeout ideal, but don't know where to put it. tell me on this example http://threejs.org/examples/#webgl_geometry_cube Quote Link to comment Share on other sites More sharing options...
avrudoi Posted March 14, 2014 Author Share Posted March 14, 2014 not settimeout and setinterval can't understand why but the code together with webgl these options mean the same thing, can't understand . Quote Link to comment Share on other sites More sharing options...
avrudoi Posted March 14, 2014 Author Share Posted March 14, 2014 probably I will build on this topic a new post. anyone who has read thank you. Quote Link to comment Share on other sites More sharing options...
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