Yuriy Miroshnyk Posted April 30, 2021 Share Posted April 30, 2021 (edited) Hi guys, I need your help a little regarding general game development needs. Answer, please, to my questionnaire. Your answers will help me a lot to take a correct direction in my journey. Here is a link to Google Forms: https://forms.gle/qpp4egCjVWA2Tx348 Or you can answer by replying to this post. Let's suppose someone is developing a particle effects editor where you could make real-time particle effects for any platform and any engine very fast and cheap with a unified and powerful creating process. And when I say 'any engine' I mean most popular engines, like PIXI.js, Phaser, Cocos Creator, Unity etc. This editor would be a cross-platform application (Win, Linux, Mac). And here is a list of questions: 1. Did you have an experience of creating particle effects in your games? (Yes / No) 2. If previous answer is Yes, could you write a level of satisfaction of the tool you used? (1 - 5) 3. Do you like an idea of having single tool for 'any' engine? (Yes / No / I don't care) 4. Which learning materials you prefer? (Text / Video / Both) 5. Do you like an idea of having free weekly online meetups provided by the tool developer to share knowledge? (Yes / No / I don't care) 6. Let's imagine there is an online store of effects where you could buy an effects for $5 or bunch of them for $15, will it be interesting for you to use such service? (Yes / No) 7. Let's imagine the same online store, but where you can also sell your own effects. Will you sell? (Yes / No) Thank you very much! Edited April 30, 2021 by Yuriy Miroshnyk Added Google Forms link Quote Link to comment Share on other sites More sharing options...
b10b Posted April 30, 2021 Share Posted April 30, 2021 @Yuriy Miroshnyk hi, you might do better with a poll (third party) and then drop a link here and we can easily share it on social? Personally I tend to solve particle requirements on a per-project, per-scenario basis and I've not (yet) found them to be either a major bottleneck or tooling concern. Given how diverse a game's view might be I'd say I'm skeptical towards a one tool to rule them all approach? Plus eye-candy is always a fun part of a project leading to learning that can be applied to other systems and design choices. As a small corporate I'd say $50-$150 subscription per month is too much even for a full GDK, let alone just particles. I encourage tools for free, license fees for content creators, marketplace commissions for tool creator. I hope that's helpful. Quote Link to comment Share on other sites More sharing options...
Yuriy Miroshnyk Posted April 30, 2021 Author Share Posted April 30, 2021 (edited) @b10bThank you for your feedback. I added a link to a form with questions. It would be great if you could share it to someone who has a deal with designing particles or programming them. I also removed pricing details, as they are not really a subject of questionnaire and don't really matter for now. Edited April 30, 2021 by Yuriy Miroshnyk Quote Link to comment Share on other sites More sharing options...
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