Karbonic Posted April 2, 2021 Share Posted April 2, 2021 Hello! This will be my first post here. RPG Maker MV is a small game engine which uses Pixi.js as it's main codebase. Because of this, pixi filters are compatible with the engine by way of this third party plugin.RPG Maker is a weird and finicky piece of software with a few strange pieces of design, so it's not entirely clear to me how far from standard pixi it is. I am looking to make a custom filter that involves both the limiting of a games palette to a set amount of indexed colors, as well as dithering those colors to create a smoother effect.You can see more details of what I have in mind here. What I want to know is, how would I interface a custom made filter like this with RPG Maker? Would it be relatively plug and play, or will I have to adapt a bunch of stuff to make it work? As a side question, is a dithering filter like this even possible, and if so, is it possible while not being too taxing to the average system? Thanks! I hope to hear from you soon! Quote Link to comment Share on other sites More sharing options...
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