nio_kasgami Posted February 13, 2021 Share Posted February 13, 2021 I had an interest in using the PIXi particles plugins since well it's offers a built-in particles options. Although I would like to know if PIXI would accepts the way rpg maker load sprites in generals. (It's load the texture through bitmaps which I think return a bitmaps. so doing this : let textures = [] for(let i = 0; i < img.lenght(); i++ { textures.push( ImageManager.loadTitles1(img[i])); } var emitter = new PIXI.particles.Emitter(this /* the current scene */, textures , options etc); this.addChild(emitter) emitter.emit(); // then proceed to update etc or it would just not works? I feel I would have to references the bitmap.texture? thanks for any further answer Quote Link to comment Share on other sites More sharing options...
ivan.popelyshev Posted February 13, 2021 Share Posted February 13, 2021 You have to debug it and look what this thing wants. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.