coding bro and sis Posted February 5, 2021 Share Posted February 5, 2021 (edited) Hi everyone! I was wondering which HTML 5 game engine is better PixieJS or Phaser.io? Links: Phaser.io: https://phaser.io PixieJS: https://www.pixijs.com Edited February 15, 2021 by coding bro and sis wrong link Quote Link to comment Share on other sites More sharing options...
flatliner Posted May 19, 2021 Share Posted May 19, 2021 (edited) What?! There is no holywar yet? I've bought popcorn and wait If seriously, it could be very interesting to look how somebody counts pros and cons for both frameworks. Edited May 19, 2021 by flatliner Quote Link to comment Share on other sites More sharing options...
b10b Posted May 19, 2021 Share Posted May 19, 2021 51 minutes ago, flatliner said: What?! There is no holywar yet? I doubt there will be a holy war - neither are bad choices for making web games, but one is not a game engine so a direct comparison might be on shaky ground? From my understanding: Pixi is proven for putting things on screen in a mostly unopinionated way (library). Phaser is proven for making Phasery style games in a Phasery style way (framework). Pixi is first in class (not many alternatives for rendering 2D graphics fast to browser). Phaser has stiff competition (many alternatives for HTML5 game engines). Pixi will need developer expertise to make a technically good game with (graphics alone do not make a game). Phaser will require developer competence to make a technically good game with (game loop, physics, audio, etc are bundled systems). Crucially - both play well with Haxe or Typescript and both have strong documentation and adoption. I'd remark that both are likely beyond the reach of today's gamedev beginners (i.e. nocoders). I anticipate Phaser may lose market share, as it serves a niche between amateurs (who prefer integrated GDK) and pros (who prefer to invent). Pixi adoption may also struggle as expectation increasingly shifts towards 3D by default. I understand both can be bent to whatever shape necessary, but doing the bending is rarely a beginner task. Enjoy whichever works for you, or explore many of the other alternative HTML5 game engines - including making your own. flatliner 1 Quote Link to comment Share on other sites More sharing options...
MrPancakes Posted May 20, 2021 Share Posted May 20, 2021 (edited) Better depends on what metrics are important to you. Take a super simple game like Flappybird as it contain the most basic things like rendering, physics, looping, input etc and make it in Phaser and the PixiJS. PS. as @b10b suggested I also think you should explore making a game without a lib as then you know what the libraries offer. After you will have enough knowledge to asnwer the question. Edited May 20, 2021 by MrPancakes Quote Link to comment Share on other sites More sharing options...
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