virginsteele Posted January 27, 2021 Share Posted January 27, 2021 Hi All, I'm new to phaser (using phaser 3.50.1) and trying to generate random objects around the level. The problem is I don't want these objects to be spawned over on the tilemapLayer tiles. Attached is an image of the stars spawning over the tiles. Before I added the tileMap, I was using this.physics.add.staticGroup(); with that I was able to check on the overlap with the walls in my method to add stars. this.scene.physics.overlap(walls, star) Now, with the tileset, I'm passing the tileMapLayer, but overlap is not detecting the tiles (picture, line 29) How is the correct way to check for collisions/overlaps for tileMaps ? Link to comment Share on other sites More sharing options...
Recommended Posts