3dObject Posted January 15, 2021 Share Posted January 15, 2021 I have two LoadAssetContainer functions, one for car and one for tire. I want to define a variable between them. my sample codes. var car = BABYLON.SceneLoader.LoadAssetContainer("/assets/", "mersedes.obj", scene, function (container) { var meshes = container.meshes; var materials = container.materials; container.addAllToScene(); }); var tire = BABYLON.SceneLoader.LoadAssetContainer("/assets/", "teker.obj", scene, function (container) { var meshes = container.meshes; var materials = container.materials; meshes[5].position.set(0.15,-0.035,-0.3); meshes[0].position.set(0.15,-0.035,-0.3); var onSolTecer = meshes[5].clone("onSol"); var onSolDisq = meshes[0].clone("onSol"); onSolTecer.position.x = -0.15; onSolDisq.position.x = -0.15; var deggre = Math.PI; onSolTecer.rotation = new BABYLON.Vector3(0, deggre, 0); onSolDisq.rotation = new BABYLON.Vector3(0, deggre, 0); window.addEventListener("keydown", function(event) { if(event.keyCode === 68){ arxaSagTeker.rotation = new BABYLON.Vector3(0, 0.3 , 0); arxaSagDisq.rotation = new BABYLON.Vector3(0, 0.3, 0); arxaSolTeker.rotation = new BABYLON.Vector3(0, deggre + 0.3, 0); arxaSolDisk.rotation = new BABYLON.Vector3(0, deggre + 0.3, 0); } if(event.keyCode === 65){ arxaSagTeker.rotation = new BABYLON.Vector3(0, -0.3 , 0); arxaSagDisq.rotation = new BABYLON.Vector3(0, -0.3, 0); arxaSolTeker.rotation = new BABYLON.Vector3(0, deggre - 0.3, 0); arxaSolDisk.rotation = new BABYLON.Vector3(0, deggre - 0.3, 0); } }); window.addEventListener("keyup", function(event) { if(event.keyCode === 68){ arxaSagTeker.rotation = new BABYLON.Vector3(0, 0 , 0); arxaSagDisq.rotation = new BABYLON.Vector3(0, 0, 0); arxaSolTeker.rotation = new BABYLON.Vector3(0, deggre , 0); arxaSolDisk.rotation = new BABYLON.Vector3(0, deggre, 0); } if(event.keyCode === 65){ arxaSagTeker.rotation = new BABYLON.Vector3(0, 0 , 0); arxaSagDisq.rotation = new BABYLON.Vector3(0, 0, 0); arxaSolTeker.rotation = new BABYLON.Vector3(0, deggre , 0); arxaSolDisk.rotation = new BABYLON.Vector3(0, deggre, 0); } }); var arxaSagTeker = meshes[5].clone("onSagTeker"); var arxaSagDisq = meshes[0].clone("onSagTeker"); arxaSagTeker.position.z = 0.24; arxaSagDisq.position.z = 0.24; var arxaSolTeker = arxaSagTeker.clone("arxaSolTeker"); var arxaSolDisk = arxaSagDisq.clone("arxaSolDisk"); arxaSolTeker.position.x = -0.15; arxaSolDisk.position.x = -0.15; arxaSolTeker.rotation = new BABYLON.Vector3(0, deggre , 0); arxaSolDisk.rotation = new BABYLON.Vector3(0, deggre, 0); scene.registerAfterRender(function () { meshes[5].rotate(BABYLON.Axis.X, Math.PI / 150, BABYLON.Space.LOCAL); meshes[0].rotate(BABYLON.Axis.X, Math.PI / 150, BABYLON.Space.LOCAL); onSolTecer.rotate(BABYLON.Axis.X, -Math.PI / 150, BABYLON.Space.LOCAL); onSolDisq.rotate(BABYLON.Axis.X, -Math.PI / 150, BABYLON.Space.LOCAL); arxaSolTeker.rotate(BABYLON.Axis.X, -Math.PI / 150, BABYLON.Space.LOCAL); arxaSolDisk.rotate(BABYLON.Axis.X, -Math.PI / 150, BABYLON.Space.LOCAL); arxaSagTeker.rotate(BABYLON.Axis.X, Math.PI / 150, BABYLON.Space.LOCAL); arxaSagDisq.rotate(BABYLON.Axis.X, Math.PI / 150, BABYLON.Space.LOCAL); }) container.addAllToScene(); }); I tried so many ways but none of them worked In my 2nd problem this tire.parent = car; I could not assign this to the changed one console.log(car); an empty object returns How can I define that Quote Link to comment Share on other sites More sharing options...
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