WhiteDragonLight Posted January 15, 2021 Share Posted January 15, 2021 (EDIT: Added more info and screenshots) Hello everyone. For the last 2 months I've been working on this personal project in my free time. I'm not a game dev so it's been pretty challenging (although in a good way). I feel like I've learned a lot and I'd definitely do things differently if I were to start a new project in the future, and it's been a fun and liberating experience. Game art was also very challenging because I know nothing about pixelart, or art in general for that matter. I still don't mind it looking crude, in fact, that's kinda how it HAS to be in a sense. So far I've been mostly focusing on game mechanics and not so much on level design / story (although there are some hints to it) and there's a lot that needs to be done around balancing and bug fixing but I still wanted to share what I have so far because I don't know if I'll ever finish it. Here's a list of some of the features: - Trade system (currently only one trader in town, but any NPC can be marked as a trader). - Inventory - Dialogue - Combat system (currently only melee and range attacks) - Levelled enemy spawners - Levelled loot (also affects what's available for trade) - Traps - Loot chests As a side note, the in-game music (currently only available in town) is auto-generated and it uses the Web Audio API.Game screenshots: -----------------Game controls: MAIN: Space: Attack E: Talk/Interact Cursors: Move character I: Open inventory INVENTORY SCREEN: Space: Equip/Use? Destroy item Cursors: select item Esc: Close window TRADE SCREEN: E: Switch Buy/Sell Space: Trade Esc: Close windowhttp://zmaj.space/newlight/ Quote Link to comment Share on other sites More sharing options...
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